コード例 #1
0
 private static void PlayModeStateChanged()
 {
     if (!FirebaseHandler.DefaultInstance.IsPlayMode && FirebaseEditorDispatcher.EditorIsPlaying)
     {
         FirebaseEditorDispatcher.StopEditorUpdate();
         FirebaseHandler.DefaultInstance.StartMonoBehaviour();
         FirebaseHandler.DefaultInstance.IsPlayMode = true;
     }
     else if (FirebaseHandler.DefaultInstance.IsPlayMode && !FirebaseEditorDispatcher.EditorIsPlayingOrWillChangePlaymode)
     {
         FirebaseHandler.DefaultInstance.StopMonoBehaviour();
         FirebaseEditorDispatcher.StartEditorUpdate();
         FirebaseHandler.DefaultInstance.IsPlayMode = false;
     }
 }
コード例 #2
0
 private FirebaseHandler()
 {
     if (Application.isEditor)
     {
         this.IsPlayMode = FirebaseEditorDispatcher.EditorIsPlaying;
         FirebaseEditorDispatcher.ListenToPlayState(true);
     }
     else
     {
         this.IsPlayMode = true;
     }
     if (this.IsPlayMode)
     {
         this.StartMonoBehaviour();
     }
     else
     {
         FirebaseEditorDispatcher.StartEditorUpdate();
     }
 }