public static void Terminate(bool isPlayMode) { FirebaseEditorDispatcher.ListenToPlayState(false); if (!isPlayMode) { FirebaseEditorDispatcher.StopEditorUpdate(); } }
private FirebaseHandler() { if (Application.isEditor) { this.IsPlayMode = FirebaseEditorDispatcher.EditorIsPlaying; FirebaseEditorDispatcher.ListenToPlayState(true); } else { this.IsPlayMode = true; } if (this.IsPlayMode) { this.StartMonoBehaviour(); } else { FirebaseEditorDispatcher.StartEditorUpdate(); } }