private void handleModelHitFirstStateUpdateEvent(GameModelUpdateEventArgs args) { _view.HitFirstCellState(args.Shots); }
private void handleModelHitFoxUpdateEvent(GameModelUpdateEventArgs args) { _view.HitFoxState(args.LeftFoxes, args.Shots); }
private void handleModelMissFoxUpdateEvent(GameModelUpdateEventArgs args) { _view.MissFoxState(args.Pelling, args.Shots); }
/// Model send info to view, what to dispaly depending on whether /// in the selected cells were foxes or player win/lose game, hit first cell #region InfoToView private void handleModelWinLoseUpdateEvent(GameModelUpdateEventArgs args) { _view.WinLoseState(args.State); }