Exemple #1
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 private void handleModelHitFirstStateUpdateEvent(GameModelUpdateEventArgs args)
 {
     _view.HitFirstCellState(args.Shots);
 }
Exemple #2
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 private void handleModelHitFoxUpdateEvent(GameModelUpdateEventArgs args)
 {
     _view.HitFoxState(args.LeftFoxes, args.Shots);
 }
Exemple #3
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 private void handleModelMissFoxUpdateEvent(GameModelUpdateEventArgs args)
 {
     _view.MissFoxState(args.Pelling, args.Shots);
 }
Exemple #4
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 /// Model send info to view, what to dispaly depending on whether
 /// in the selected cells were foxes or player win/lose game, hit first cell
 #region InfoToView
 private void handleModelWinLoseUpdateEvent(GameModelUpdateEventArgs args)
 {
     _view.WinLoseState(args.State);
 }