//---------------------------------------------------------------------------- public void LoadLoadingTextureFirstTime() { LoadingUIManager.Instance().PreLoadLoadingTexture(delegate(string strAssetID, UnityEngine.Object obj) { GoInitGame(); }, true); }
//---------------------------------------------------------------------------- public override void Hide() { base.Hide(); if (IsShow) { LoadingUIManager.Instance().PreLoadLoadingTexture(null); } m_slider.value = 0; m_loadCtrl.m_nCurFramFlag = 0; m_loadCtrl.m_nNeedLoadedCount = 0; }