//----------------------------------------------------------------------------
 public void LoadLoadingTextureFirstTime()
 {
     LoadingUIManager.Instance().PreLoadLoadingTexture(delegate(string strAssetID, UnityEngine.Object obj)
     {
         GoInitGame();
     }, true);
 }
Exemple #2
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 //----------------------------------------------------------------------------
 public override void Hide()
 {
     base.Hide();
     if (IsShow)
     {
         LoadingUIManager.Instance().PreLoadLoadingTexture(null);
     }
     m_slider.value                = 0;
     m_loadCtrl.m_nCurFramFlag     = 0;
     m_loadCtrl.m_nNeedLoadedCount = 0;
 }