public void Reset() { fighter = Instantiate(fighterObject); fighter.controller = this.gameObject; fighter.running = true; fighter.Init(); SetSens(); }
void Start() { fighter = Instantiate(fighterObject); fighter.controller = this.gameObject; fighter.running = true; fighter.Init(); blockEvent += () => AkSoundEngine.PostEvent("Block", gameObject); parryEvent += () => AkSoundEngine.PostEvent("Parry_11", gameObject); perfectParryEvent += () => AkSoundEngine.PostEvent("Perfect_Parry_10", gameObject); }