public void Reset()
 {
     fighter            = Instantiate(fighterObject);
     fighter.controller = this.gameObject;
     fighter.running    = true;
     fighter.Init();
     SetSens();
 }
 void Start()
 {
     fighter            = Instantiate(fighterObject);
     fighter.controller = this.gameObject;
     fighter.running    = true;
     fighter.Init();
     blockEvent        += () => AkSoundEngine.PostEvent("Block", gameObject);
     parryEvent        += () => AkSoundEngine.PostEvent("Parry_11", gameObject);
     perfectParryEvent += () => AkSoundEngine.PostEvent("Perfect_Parry_10", gameObject);
 }