public void Start() { PC = GetComponent <GeneralPlayerController>(); MC = GetComponent <MovementController>(); }
public void Start() { PC = GetComponent <GeneralPlayerController>(); PC.Health = PC.CD.MaxHealth; //Debug.Log(gameObject.name + " has " + PC.Health + " health"); }
public void Start() { PC = GetComponent <GeneralPlayerController>(); defaultColor = GetComponent <SpriteRenderer>().color; }
private int lagTrack; // stores the current amount of frames the player has been in lag since the most recent lag started public void Start() { PC = GetComponent <GeneralPlayerController>(); lagTrack = 0; }