public void Start()
 {
     PC = GetComponent <GeneralPlayerController>();
     MC = GetComponent <MovementController>();
 }
 public void Start()
 {
     PC        = GetComponent <GeneralPlayerController>();
     PC.Health = PC.CD.MaxHealth;
     //Debug.Log(gameObject.name + " has " + PC.Health + " health");
 }
Example #3
0
 public void Start()
 {
     PC           = GetComponent <GeneralPlayerController>();
     defaultColor = GetComponent <SpriteRenderer>().color;
 }
Example #4
0
        private int lagTrack; // stores the current amount of frames the player has been in lag since the most recent lag started

        public void Start()
        {
            PC       = GetComponent <GeneralPlayerController>();
            lagTrack = 0;
        }