public BlackHolesHost(Game game) : base(game) { this.DrawOrder = 50; BlackHolesHost.Instance = this; }
public HoleState(Volume volume, BlackHolesHost host) : this(host) { this.Volume = volume; this.Size = volume.To - volume.From; }
private HoleState(BlackHolesHost host) { this.Host = host; this.Offsets = new Vector3[3]; }