protected void _PrintFbxPose(FbxPose obj, TextWriter writer) { writer.WriteLine(" IsBindPose = {0}", obj.IsBindPose()); writer.WriteLine(" GetCount = {0}", obj.GetCount()); int i; for (i = 0; i < obj.GetCount(); i++) { FbxPoseInfo pi = obj.PoseInfos[i]; writer.WriteLine(" #{0} {1}", i, RenderPoseInfo(pi)); } }
protected void _AcceptFbxPose(FbxPose pose, ISet <object> visitedObjects) { int i; for (i = 0; i < pose.GetCount(); i++) { Accept(pose.GetNode(i), visitedObjects); } }