protected void PrintFbxLight(FbxLight obj, TextWriter writer) { _PrintFbxLight(obj, writer); }
protected void AcceptLight(FbxLight obj, ISet <object> visitedObjects) { AcceptNodeAttribute(obj, visitedObjects); Visit(obj); throw new NotImplementedException(); }
public virtual void Visit(FbxLight obj) { }
protected void _AcceptFbxLight(FbxLight obj, ISet <object> visitedObjects) { //TODO: shadow texture }
protected void AcceptFbxLight(FbxLight obj, ISet <object> visitedObjects = null) { Visit(obj); _AcceptFbxLight(obj, visitedObjects); }
protected void _PrintFbxLight(FbxLight obj, TextWriter writer) { // TODO: writer.WriteLine(" ShadowTexture = {0}", obj.GetShadowTexture()); }