protected void PrintFbxLight(FbxLight obj, TextWriter writer)
 {
     _PrintFbxLight(obj, writer);
 }
Esempio n. 2
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 protected void AcceptLight(FbxLight obj, ISet <object> visitedObjects)
 {
     AcceptNodeAttribute(obj, visitedObjects);
     Visit(obj);
     throw new NotImplementedException();
 }
Esempio n. 3
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 public virtual void Visit(FbxLight obj)
 {
 }
Esempio n. 4
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 protected void _AcceptFbxLight(FbxLight obj, ISet <object> visitedObjects)
 {
     //TODO: shadow texture
 }
Esempio n. 5
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        protected void AcceptFbxLight(FbxLight obj, ISet <object> visitedObjects = null)
        {
            Visit(obj);

            _AcceptFbxLight(obj, visitedObjects);
        }
Esempio n. 6
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 protected void _PrintFbxLight(FbxLight obj, TextWriter writer)
 {
     // TODO: writer.WriteLine("    ShadowTexture = {0}", obj.GetShadowTexture());
 }