コード例 #1
0
        public RevoluteJoint(Body body1, Body body2, Vector2 anchor)
        {
            this._body1 = body1;
            this._body2 = body2;

            //Matrix  rotation1

            localAnchor1 = body1.GetLocalPosition(anchor);
            localAnchor2 = body2.GetLocalPosition(anchor);

            accumulatedImpulse = Vector2.Zero;
            relaxation = 1f;
        }