コード例 #1
0
        public AngularSpring(Body body1, Body body2,float springConstant, float dampningConstant)
        {
            _body1 = body1;
            _body2 = body2;
            this.springConstant = springConstant;
            this.dampningConstant = dampningConstant;

            targetAngle = GetAngle();
        }
コード例 #2
0
ファイル: LinearSpring.cs プロジェクト: mikecann/Portal2D-XNA
 public LinearSpring(Body body1, Vector2 attachPoint1, Body body2, Vector2 attachPoint2, float springConstant, float dampningConstant)
 {
     _body1 = body1;
     _body2 = body2;
     this.attachPoint1 = attachPoint1;
     this.attachPoint2 = attachPoint2;
     this.springConstant = springConstant;
     this.dampningConstant = dampningConstant;
     Vector2 difference = body2.GetWorldPosition(attachPoint2) - body1.GetWorldPosition(attachPoint1);
     restLength = difference.Length();
 }
コード例 #3
0
        public RevoluteJoint(Body body1, Body body2, Vector2 anchor)
        {
            this._body1 = body1;
            this._body2 = body2;

            //Matrix  rotation1

            localAnchor1 = body1.GetLocalPosition(anchor);
            localAnchor2 = body2.GetLocalPosition(anchor);

            accumulatedImpulse = Vector2.Zero;
            relaxation = 1f;
        }