void Dispose() { arena = null; fighter = null; socket = null; client = null; buffer = null; reader = null; }
internal static FantasyArena CreateArena(string name) { FantasyArena arena = GetArena(name); if (arena == null) { arena = new FantasyArena(name); arenas.Add(arena); } return(arena); }
public static FantasyArena JoinArena(FantasyFighterPlayer fighter, string name) { FantasyArena arena = GetArena(name); if (arena != null) { arena.Add(fighter); FantasyServer.lobby_fighters.Remove(fighter); } return(arena); }
void HandleMessage(MessageCommon msg) { switch (msg.message_type) { case MessageCommon.FantasyFighterMessage.Login: fighter.name = (msg as FantasyLoginMessage).username; events(fighter.name + " connected"); //MessageBox.Show( (msg as FantasyLoginMessage).username + " connected" ); break; case MessageCommon.FantasyFighterMessage.ChangeWeapon: fighter.weapon = (msg as FantasyFighterWeapon).weapon; arena.NotifyPeers(this); events(fighter.name + " new weapon " + fighter.weapon); break; case MessageCommon.FantasyFighterMessage.ChangeStance: fighter.stance = (msg as FantasyFighterStance).stance; arena.NotifyPeers(this); events(fighter.name + " new stance " + fighter.weapon); break; case MessageCommon.FantasyFighterMessage.CreateArena: FantasyArena created = FantasyArenaList.CreateArena((msg as FantasyArenaCreate).arena_name); FantasyArenaAdded added = new FantasyArenaAdded(created.name); Byte[] output = added.Serialize(); foreach (FantasyFighterPlayer player in FantasyServer.lobby_fighters) { player.Send(output); } break; case MessageCommon.FantasyFighterMessage.JoinArena: arena = FantasyArenaList.JoinArena(this, (msg as FantasyArenaJoin).arena_name); { FantasyFighterProtocol.FantasyArenaJoined send = new FantasyFighterProtocol.FantasyArenaJoined(arena.name); Send(send.Serialize()); } break; case MessageCommon.FantasyFighterMessage.ListArenas: { FantasyFighterProtocol.FantasyArenaList send = new FantasyFighterProtocol.FantasyArenaList(FantasyArenaList.GetNames()); Send(send.Serialize()); } break; } }