public static Offset <TransferPlayerCommand> CreateTransferPlayerCommand(FlatBufferBuilder builder, Offset <PlayerInfo> playerOffset = default(Offset <PlayerInfo>)) { builder.StartObject(1); TransferPlayerCommand.AddPlayer(builder, playerOffset); return(TransferPlayerCommand.EndTransferPlayerCommand(builder)); }
public static TransferPlayerCommand GetRootAsTransferPlayerCommand(ByteBuffer _bb, TransferPlayerCommand obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }