/// <summary> /// /// </summary> /// <param name="caption"></param> /// <param name="index"></param> /// <param name="callback"></param> /// <returns></returns> public GButton AddItemAt(string caption, int index, EventCallback1 callback) { GButton item = CreateItem(caption, callback); _list.AddChildAt(item, index); return(item); }
/// <summary> /// /// </summary> /// <param name="caption"></param> /// <param name="index"></param> /// <param name="callback"></param> /// <returns></returns> public GButton AddItemAt(string caption, int index, EventCallback0 callback) { GObject obj = _list.GetFromPool(_list.defaultItem); _list.AddChildAt(obj, index); GButton item = (GButton)obj; item.title = caption; item.data = callback; item.grayed = false; Controller c = item.GetController("checked"); if (c != null) { c.selectedIndex = 0; } return(item); }
static public int AddChildAt(IntPtr l) { try { FairyGUI.GList self = (FairyGUI.GList)checkSelf(l); FairyGUI.GObject a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); var ret = self.AddChildAt(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int AddChildAt(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); FairyGUI.GList obj = (FairyGUI.GList)ToLua.CheckObject(L, 1, typeof(FairyGUI.GList)); FairyGUI.GObject arg0 = (FairyGUI.GObject)ToLua.CheckObject(L, 2, typeof(FairyGUI.GObject)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); FairyGUI.GObject o = obj.AddChildAt(arg0, arg1); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }