コード例 #1
0
 public EventStatus ProcessEvent(Fabric.Event zEvent)
 {
     _runtimeEvent.Copy(_event);
     _runtimeEvent.parentGameObject = zEvent.parentGameObject;
     _runtimeEvent._eventName       = zEvent._eventName;
     if (_ignoreEventAction)
     {
         _runtimeEvent.Copy(zEvent);
         _runtimeEvent.EventAction = zEvent.EventAction;
     }
     else
     {
         if (zEvent._forceEventAction)
         {
             _runtimeEvent.EventAction = zEvent.EventAction;
         }
         BuildEvent();
     }
     if (_runtimeEvent.EventAction == EventAction.SetGlobalParameter || _runtimeEvent.EventAction == EventAction.SetGlobalSwitch || _runtimeEvent.EventAction == EventAction.AddPreset || _runtimeEvent.EventAction == EventAction.RemovePreset || _runtimeEvent.EventAction == EventAction.SwitchPreset || _runtimeEvent.EventAction == EventAction.ResetDynamicMixer || _runtimeEvent.EventAction == EventAction.TransitionToSnapshot || _runtimeEvent.EventAction == EventAction.LoadAudioMixer || _runtimeEvent.EventAction == EventAction.UnloadAudioMixer || _runtimeEvent.EventAction == EventAction.MicStart || _runtimeEvent.EventAction == EventAction.MicStop)
     {
         EventManager.Instance.ProcessEvent(_runtimeEvent);
     }
     else if (_component != null)
     {
         _runtimeEvent.eventStatus = ((IEventListener)_component).Process(_runtimeEvent);
     }
     if (Application.isEditor && _runtimeEvent.eventStatus != EventStatus.Not_Handled && _runtimeEvent.EventAction == EventAction.PlaySound)
     {
         EventManager.Instance.AddActiveEvent(_runtimeEvent, _component);
     }
     zEvent.Copy(_runtimeEvent);
     return(_runtimeEvent.eventStatus);
 }
コード例 #2
0
        private Event ApplyOverrideEventActions(List <EventListener> eventListeners, Event originalEvent, Event overrideEvent)
        {
            bool flag = true;

            for (int i = 0; i < eventListeners.Count; i++)
            {
                EventListener eventListener = eventListeners[i];
                if (eventListener._overrideParameters == null || !eventListener._overrideEventTriggerAction)
                {
                    continue;
                }
                flag = true;
                overrideEvent.Copy(originalEvent);
                if (eventListener._overrideParameters._overrideIncomingEventAction)
                {
                    if (eventListener._overrideParameters._incomingEventAction != originalEvent.EventAction)
                    {
                        flag = false;
                        continue;
                    }
                    overrideEvent.EventAction = eventListener._overrideParameters._overrideEventAction;
                }
                else
                {
                    overrideEvent.EventAction = eventListener._overrideParameters._overrideEventAction;
                }
                if (eventListener._overrideParameters._type == OverrideParameterType.Float)
                {
                    overrideEvent._parameter = eventListener._overrideParameters.FloatParameter;
                }
                else if (eventListener._overrideParameters._type == OverrideParameterType.String)
                {
                    overrideEvent._parameter = eventListener._overrideParameters.StringParameter;
                }
                else if (eventListener._overrideParameters._type == OverrideParameterType.SwitchPresetData)
                {
                    overrideEvent._parameter = eventListener._overrideParameters.SwitchPresetData;
                }
                else if (eventListener._overrideParameters._type == OverrideParameterType.DSPParameterData)
                {
                    overrideEvent._parameter = eventListener._overrideParameters.DSPParameterData;
                }
                else if (eventListener._overrideParameters._type == OverrideParameterType.TransitionToSnapshotData)
                {
                    overrideEvent._parameter = eventListener._overrideParameters.TransitionToSnapshotData;
                }
                if (flag)
                {
                    return(overrideEvent);
                }
            }
            if (!flag)
            {
                return(null);
            }
            return(originalEvent);
        }
コード例 #3
0
        public VirtualizationEventInstance Alloc(Event e)
        {
            if (_eventInstancePool.Count == 0)
            {
                DebugLog.Print("VirtualizationEventInstance: Failed to allocate event instance for Event: " + e._eventName, DebugLevel.Error);
                return(null);
            }
            VirtualizationEventInstance virtualizationEventInstance = _eventInstancePool.Dequeue();
            Event @event = new Event();

            @event.Copy(e);
            virtualizationEventInstance._event = @event;
            return(virtualizationEventInstance);
        }