EventStatus IEventListener.Process(Fabric.Event zEvent) { if (_probability < 100) { int num = (int)(rnd.NextDouble() * 100.0); if (num > _probability) { return(EventStatus.Not_Handled_Probability); } } if (_postCountMax > 0) { if (_postCount >= _postCountMax) { return(EventStatus.Not_Handled_PostCountMax); } _postCount++; } if (_ignoreIncomingGameObject) { zEvent.parentGameObject = FabricManager.Instance.gameObject; } if (_delay == 0f) { return(ProcessEvent(zEvent)); } _eventQueue.Add(zEvent); zEvent._delay = _delay; zEvent._delayTimer = 0f; return(EventStatus.InQueue); }
public EventStatus ProcessEvent(Fabric.Event zEvent) { _runtimeEvent.Copy(_event); _runtimeEvent.parentGameObject = zEvent.parentGameObject; _runtimeEvent._eventName = zEvent._eventName; if (_ignoreEventAction) { _runtimeEvent.Copy(zEvent); _runtimeEvent.EventAction = zEvent.EventAction; } else { if (zEvent._forceEventAction) { _runtimeEvent.EventAction = zEvent.EventAction; } BuildEvent(); } if (_runtimeEvent.EventAction == EventAction.SetGlobalParameter || _runtimeEvent.EventAction == EventAction.SetGlobalSwitch || _runtimeEvent.EventAction == EventAction.AddPreset || _runtimeEvent.EventAction == EventAction.RemovePreset || _runtimeEvent.EventAction == EventAction.SwitchPreset || _runtimeEvent.EventAction == EventAction.ResetDynamicMixer || _runtimeEvent.EventAction == EventAction.TransitionToSnapshot || _runtimeEvent.EventAction == EventAction.LoadAudioMixer || _runtimeEvent.EventAction == EventAction.UnloadAudioMixer || _runtimeEvent.EventAction == EventAction.MicStart || _runtimeEvent.EventAction == EventAction.MicStop) { EventManager.Instance.ProcessEvent(_runtimeEvent); } else if (_component != null) { _runtimeEvent.eventStatus = ((IEventListener)_component).Process(_runtimeEvent); } if (Application.isEditor && _runtimeEvent.eventStatus != EventStatus.Not_Handled && _runtimeEvent.EventAction == EventAction.PlaySound) { EventManager.Instance.AddActiveEvent(_runtimeEvent, _component); } zEvent.Copy(_runtimeEvent); return(_runtimeEvent.eventStatus); }
EventStatus IEventListener.Process(Fabric.Event zEvent) { switch (zEvent.EventAction) { case EventAction.AddPreset: AddPreset((string)zEvent._parameter); break; case EventAction.RemovePreset: RemovePreset((string)zEvent._parameter); break; case EventAction.ResetDynamicMixer: Reset(); break; case EventAction.SwitchPreset: { SwitchPresetData switchPresetData = (SwitchPresetData)zEvent._parameter; if (switchPresetData != null) { if (switchPresetData._sourcePreset.Length > 0) { SwitchPreset(switchPresetData._sourcePreset, switchPresetData._targetPreset); } else { SwitchPreset(_currentSwitchedPreset, switchPresetData._targetPreset); } } break; } } return(EventStatus.Handled); }
public bool ProcessEvent(Fabric.Event postedEvent) { EventSequencerEntry eventSequencerEntry = _sequenceEntries.FindItem(postedEvent._eventName); if (eventSequencerEntry != null) { eventSequencerEntry.ProcessEvent(postedEvent); return(true); } return(false); }
EventStatus IEventListener.Process(Fabric.Event zEvent) { if (_audioMixers.Count == 0) { return(EventStatus.Not_Handled); } switch (zEvent.EventAction) { case EventAction.LoadAudioMixer: { UnityEngine.Audio.AudioMixer audioMixer3 = Resources.Load((string)zEvent._parameter) as UnityEngine.Audio.AudioMixer; if (audioMixer3 != null) { _audioMixers.Add(audioMixer3); } break; } case EventAction.UnloadAudioMixer: { UnityEngine.Audio.AudioMixer audioMixer2 = _audioMixers.Find((UnityEngine.Audio.AudioMixer x) => x.name.Contains((string)zEvent._parameter)); if (audioMixer2 != null) { _audioMixers.Remove(audioMixer2); Resources.UnloadAsset(audioMixer2); } break; } case EventAction.TransitionToSnapshot: { TransitionToSnapshotData transitionToSnapshotData = (TransitionToSnapshotData)zEvent._parameter; if (transitionToSnapshotData == null) { break; } for (int i = 0; i < _audioMixers.Count; i++) { UnityEngine.Audio.AudioMixer audioMixer = _audioMixers[i]; if (audioMixer != null) { AudioMixerSnapshot audioMixerSnapshot = audioMixer.FindSnapshot(transitionToSnapshotData._snapshot); if (audioMixerSnapshot != null) { audioMixerSnapshot.TransitionTo(transitionToSnapshotData._timeToReach); } } } break; } } return(EventStatus.Handled); }
public void ProcessEvent(Fabric.Event postedEvent) { if (postedEvent.EventAction == EventAction.PlaySound || postedEvent.EventAction == EventAction.PlayScheduled) { postedEvent._onEventNotify = OnEventNotify; _stopping = false; } else if (postedEvent.EventAction == EventAction.StopSound) { EventManager.Instance.PostEvent(events[CurrentIndex()].eventName, EventAction.StopSound, _gameObject); _stopping = true; } _gameObject = postedEvent.parentGameObject; }
private EventStatus ProcessEvent(Fabric.Event zEvent) { EventStatus result = EventStatus.Not_Handled; for (int i = 0; i < _eventList.Count; i++) { EventStatus eventStatus = _eventList[i].ProcessEvent(zEvent); if (eventStatus != EventStatus.Not_Handled) { result = EventStatus.Handled; } } return(result); }
public void Copy(Fabric.Event fromEvent) { _eventName = fromEvent._eventName; EventAction = fromEvent.EventAction; eventStatus = fromEvent.eventStatus; parentGameObject = fromEvent.parentGameObject; _parameter = fromEvent._parameter; _delay = fromEvent._delay; _delayTimer = fromEvent._delayTimer; _initialiseParameters = fromEvent._initialiseParameters; _onEventNotify = fromEvent._onEventNotify; _eventCategory = fromEvent._eventCategory; _priority = fromEvent._priority; }
public void Update() { for (int i = 0; i < _eventQueue.Count; i++) { Fabric.Event @event = _eventQueue[i]; if (@event._delayTimer < @event._delay) { @event._delayTimer += FabricTimer.GetRealtimeDelta(); continue; } ProcessEvent(@event); @event._delay = 0f; @event._delayTimer = 0f; @event.eventStatus = EventStatus.Handled; _eventQueue.RemoveAt(i); } }
public override EventStatus OnProcessEvent(Fabric.Event zEvent, ComponentInstance zInstance) { EventStatus result = EventStatus.Failed_Uknown; if (zEvent.EventAction == EventAction.SetSwitch) { if (_switchComponentSwitchType == SwitchComponentSwitchType.OnSwitch) { List <ComponentInstance> list = FindInstances(zEvent.parentGameObject, createIfNoneFound: false); if (list != null && list.Count > 0) { for (int i = 0; i < list.Count; i++) { ComponentInstance componentInstance = list[i]; ((SwitchComponent)componentInstance._instance).SetSwitch((string)zEvent._parameter); result = EventStatus.Handled; } } else { SetSwitch((string)zEvent._parameter); result = EventStatus.Handled; } } else { List <ComponentInstance> list2 = FindInstances(zEvent.parentGameObject, createIfNoneFound: false); if (list2 != null && list2.Count > 0) { for (int j = 0; j < list2.Count; j++) { ComponentInstance componentInstance2 = list2[j]; ((SwitchComponent)componentInstance2._instance).SetDefferedSwitch((string)zEvent._parameter); result = EventStatus.Handled; } } else { SetDefferedSwitch((string)zEvent._parameter); result = EventStatus.Handled; } } } return(result); }
public override EventStatus OnProcessEvent(Fabric.Event zEvent, ComponentInstance zInstance) { EventStatus result = EventStatus.Failed_Uknown; if (zEvent.EventAction == EventAction.SetAudioClipReference) { List <ComponentInstance> list = FindInstances(zEvent.parentGameObject, createIfNoneFound: false); if (list != null && list.Count > 0) { for (int i = 0; i < list.Count; i++) { ComponentInstance componentInstance = list[i]; ((DialogAudioComponent)componentInstance._instance).SetAudioClipReference((string)zEvent._parameter); result = EventStatus.Handled; } } else { SetAudioClipReference((string)zEvent._parameter); result = EventStatus.Handled; } } return(result); }
public EventStatus ProcessEvent(Fabric.Event zEvent) { return(EventStatus.Not_Handled); }
public override EventStatus OnProcessEvent(Fabric.Event zEvent, ComponentInstance zInstance) { EventStatus result = EventStatus.Failed_Uknown; if (zEvent.EventAction == EventAction.AdvanceSequence && _sequenceType == SequenceComponentType.PlayOnAdvance) { List <ComponentInstance> list = null; if (_syncAdvanceBetweenInstances) { list = new List <ComponentInstance>(_componentInstances.Length); for (int i = 0; i < _componentInstances.Length; i++) { list.Add(_componentInstances[i]); } } else { list = FindInstances(zEvent.parentGameObject, createIfNoneFound: false); } if (list != null && list.Count > 0) { for (int j = 0; j < list.Count; j++) { ComponentInstance componentInstance = list[j]; if (!((SequenceComponent)componentInstance._instance)._stopInProgress) { if ((_playlistPlayToEnd[_prevPlayingComponentIndex] || IsMusicSyncEnabled()) && _currentlyPlayingComponent != null && _currentlyPlayingComponent.IsPlaying()) { ((SequenceComponent)componentInstance._instance)._advanceEventTriggered = true; continue; } ((SequenceComponent)componentInstance._instance).PlayNextEntry(); result = EventStatus.Handled; if (HasValidEventNotifier()) { NotifyEvent(EventNotificationType.OnSequenceAdvance, _currentlyPlayingComponent); } } else { result = EventStatus.Not_Handled_Stopped; } } } else { PlayNextEntry(); result = EventStatus.Handled; } } else if (zEvent.EventAction == EventAction.ResetSequence) { List <ComponentInstance> list2 = FindInstances(zEvent.parentGameObject, createIfNoneFound: false); if (list2 != null && list2.Count > 0) { for (int k = 0; k < list2.Count; k++) { ComponentInstance componentInstance2 = list2[k]; ((SequenceComponent)componentInstance2._instance).ResetSequence(); result = EventStatus.Handled; } } else { ResetSequence(); result = EventStatus.Handled; } } return(result); }