public void Deserialize(BinaryReader reader) { if (new string(reader.ReadChars(4)) != "FSOv") return; Version = reader.ReadInt32(); Compressed = reader.ReadBoolean(); var uReader = reader; MemoryStream cStream = null; GZipStream zipStream = null; if (Compressed) { var length = reader.ReadInt32(); cStream = new MemoryStream(reader.ReadBytes(length)); zipStream = new GZipStream(cStream, CompressionMode.Decompress); reader = new BinaryReader(zipStream); } Context = new VMContextMarshal(); Context.Deserialize(reader); int ents = reader.ReadInt32(); Entities = new VMEntityMarshal[ents]; for (int i=0; i<ents; i++) { var type = reader.ReadByte(); var ent = (type == 1) ? (VMEntityMarshal) new VMAvatarMarshal(Version) : new VMGameObjectMarshal(Version); ent.Deserialize(reader); Entities[i] = ent; } int thrN = reader.ReadInt32(); Threads = new VMThreadMarshal[thrN]; for (int i = 0; i < thrN; i++) { Threads[i] = new VMThreadMarshal(Version); Threads[i].Deserialize(reader); } int mtgN = reader.ReadInt32(); MultitileGroups = new VMMultitileGroupMarshal[mtgN]; for (int i = 0; i < mtgN; i++) { MultitileGroups[i] = new VMMultitileGroupMarshal(); MultitileGroups[i].Deserialize(reader); } int globs = reader.ReadInt32(); GlobalState = new short[globs]; for (int i = 0; i < globs; i++) { GlobalState[i] = reader.ReadInt16(); } //assume TSO for now PlatformState = new VMTSOLotState(); PlatformState.Deserialize(reader); ObjectId = reader.ReadInt16(); }
public void Deserialize(BinaryReader reader) { if (new string(reader.ReadChars(4)) != "FSOv") { return; } Context = new VMContextMarshal(); Context.Deserialize(reader); int ents = reader.ReadInt32(); Entities = new VMEntityMarshal[ents]; for (int i = 0; i < ents; i++) { var type = reader.ReadByte(); var ent = (type == 1) ? (VMEntityMarshal) new VMAvatarMarshal() : new VMGameObjectMarshal(); ent.Deserialize(reader); Entities[i] = ent; } int thrN = reader.ReadInt32(); Threads = new VMThreadMarshal[thrN]; for (int i = 0; i < thrN; i++) { Threads[i] = new VMThreadMarshal(); Threads[i].Deserialize(reader); } int mtgN = reader.ReadInt32(); MultitileGroups = new VMMultitileGroupMarshal[mtgN]; for (int i = 0; i < mtgN; i++) { MultitileGroups[i] = new VMMultitileGroupMarshal(); MultitileGroups[i].Deserialize(reader); } int globs = reader.ReadInt32(); GlobalState = new short[globs]; for (int i = 0; i < globs; i++) { GlobalState[i] = reader.ReadInt16(); } ObjectId = reader.ReadInt16(); }
public void Deserialize(BinaryReader reader) { if (new string(reader.ReadChars(4)) != "FSOv") return; Context = new VMContextMarshal(); Context.Deserialize(reader); int ents = reader.ReadInt32(); Entities = new VMEntityMarshal[ents]; for (int i=0; i<ents; i++) { var type = reader.ReadByte(); var ent = (type == 1) ? (VMEntityMarshal) new VMAvatarMarshal() : new VMGameObjectMarshal(); ent.Deserialize(reader); Entities[i] = ent; } int thrN = reader.ReadInt32(); Threads = new VMThreadMarshal[thrN]; for (int i = 0; i < thrN; i++) { Threads[i] = new VMThreadMarshal(); Threads[i].Deserialize(reader); } int mtgN = reader.ReadInt32(); MultitileGroups = new VMMultitileGroupMarshal[mtgN]; for (int i = 0; i < mtgN; i++) { MultitileGroups[i] = new VMMultitileGroupMarshal(); MultitileGroups[i].Deserialize(reader); } int globs = reader.ReadInt32(); GlobalState = new short[globs]; for (int i = 0; i < globs; i++) { GlobalState[i] = reader.ReadInt16(); } ObjectId = reader.ReadInt16(); }
public void Deserialize(BinaryReader reader) { if (new string(reader.ReadChars(4)) != "FSOv") { return; } Version = reader.ReadInt32(); Compressed = reader.ReadBoolean(); var uReader = reader; if (Compressed) { var length = reader.ReadInt32(); var cStream = new MemoryStream(reader.ReadBytes(length)); var zipStream = new GZipStream(cStream, CompressionMode.Decompress); var decompStream = new MemoryStream(); zipStream.CopyTo(decompStream); decompStream.Seek(0, SeekOrigin.Begin); reader = new BinaryReader(decompStream); cStream.Close(); zipStream.Close(); } Context = new VMContextMarshal(Version); Context.Deserialize(reader); int ents = reader.ReadInt32(); Entities = new VMEntityMarshal[ents]; for (int i = 0; i < ents; i++) { var type = reader.ReadByte(); var ent = (type == 1) ? (VMEntityMarshal) new VMAvatarMarshal(Version) : new VMGameObjectMarshal(Version); ent.Deserialize(reader); Entities[i] = ent; } int thrN = reader.ReadInt32(); Threads = new VMThreadMarshal[thrN]; for (int i = 0; i < thrN; i++) { Threads[i] = new VMThreadMarshal(Version); Threads[i].Deserialize(reader); } int mtgN = reader.ReadInt32(); MultitileGroups = new VMMultitileGroupMarshal[mtgN]; for (int i = 0; i < mtgN; i++) { MultitileGroups[i] = new VMMultitileGroupMarshal(Version); MultitileGroups[i].Deserialize(reader); } int globs = reader.ReadInt32(); GlobalState = new short[globs]; for (int i = 0; i < globs; i++) { GlobalState[i] = reader.ReadInt16(); } //assume TSO for now PlatformState = new VMTSOLotState(Version); PlatformState.Deserialize(reader); ObjectId = reader.ReadInt16(); if (Compressed) { reader.BaseStream.Close(); } }
public virtual void Load(VMContextMarshal input) { Blueprint = new Blueprint(input.Architecture.Width, input.Architecture.Height); Architecture = new VMArchitecture(input.Architecture, this, Blueprint); Clock = new VMClock(input.Clock); if (VM.UseWorld) { foreach (var active in input.Ambience.ActiveSounds) Ambience.SetAmbience(active, true); World.State.WorldSize = input.Architecture.Width; Blueprint.Terrain = new TerrainComponent(new Rectangle(1, 1, input.Architecture.Width - 2, input.Architecture.Height - 2)); Blueprint.Terrain.Initialize(this.World.State.Device, this.World.State); World.InitBlueprint(Blueprint); } RandomSeed = input.RandomSeed; }
public VMContext(VMContextMarshal input, World oldWorld) : this(oldWorld) { Load(input); }
public VMContext(VMContextMarshal input, VMContext oldContext) : this(oldContext.World, oldContext) { Load(input); }