Inheritance: VMSerializable
Example #1
0
        public void Deserialize(BinaryReader reader)
        {
            if (new string(reader.ReadChars(4)) != "FSOv") return;

            Version = reader.ReadInt32();
            Compressed = reader.ReadBoolean();

            var uReader = reader;
            MemoryStream cStream = null;
            GZipStream zipStream = null;
            if (Compressed)
            {
                var length = reader.ReadInt32();
                cStream = new MemoryStream(reader.ReadBytes(length));
                zipStream = new GZipStream(cStream, CompressionMode.Decompress);
                reader = new BinaryReader(zipStream);
            }

            Context = new VMContextMarshal();
            Context.Deserialize(reader);

            int ents = reader.ReadInt32();
            Entities = new VMEntityMarshal[ents];
            for (int i=0; i<ents; i++)
            {
                var type = reader.ReadByte();
                var ent = (type == 1) ? (VMEntityMarshal) new VMAvatarMarshal(Version) : new VMGameObjectMarshal(Version);
                ent.Deserialize(reader);
                Entities[i] = ent;
            }

            int thrN = reader.ReadInt32();
            Threads = new VMThreadMarshal[thrN];
            for (int i = 0; i < thrN; i++)
            {
                Threads[i] = new VMThreadMarshal(Version);
                Threads[i].Deserialize(reader);
            }

            int mtgN = reader.ReadInt32();
            MultitileGroups = new VMMultitileGroupMarshal[mtgN];
            for (int i = 0; i < mtgN; i++)
            {
                MultitileGroups[i] = new VMMultitileGroupMarshal();
                MultitileGroups[i].Deserialize(reader);
            }

            int globs = reader.ReadInt32();
            GlobalState = new short[globs];
            for (int i = 0; i < globs; i++)
            {
                GlobalState[i] = reader.ReadInt16();
            }

            //assume TSO for now
            PlatformState = new VMTSOLotState();
            PlatformState.Deserialize(reader);

            ObjectId = reader.ReadInt16();
        }
Example #2
0
        public void Deserialize(BinaryReader reader)
        {
            if (new string(reader.ReadChars(4)) != "FSOv")
            {
                return;
            }

            Context = new VMContextMarshal();
            Context.Deserialize(reader);

            int ents = reader.ReadInt32();

            Entities = new VMEntityMarshal[ents];
            for (int i = 0; i < ents; i++)
            {
                var type = reader.ReadByte();
                var ent  = (type == 1) ? (VMEntityMarshal) new VMAvatarMarshal() : new VMGameObjectMarshal();
                ent.Deserialize(reader);
                Entities[i] = ent;
            }

            int thrN = reader.ReadInt32();

            Threads = new VMThreadMarshal[thrN];
            for (int i = 0; i < thrN; i++)
            {
                Threads[i] = new VMThreadMarshal();
                Threads[i].Deserialize(reader);
            }

            int mtgN = reader.ReadInt32();

            MultitileGroups = new VMMultitileGroupMarshal[mtgN];
            for (int i = 0; i < mtgN; i++)
            {
                MultitileGroups[i] = new VMMultitileGroupMarshal();
                MultitileGroups[i].Deserialize(reader);
            }

            int globs = reader.ReadInt32();

            GlobalState = new short[globs];
            for (int i = 0; i < globs; i++)
            {
                GlobalState[i] = reader.ReadInt16();
            }

            ObjectId = reader.ReadInt16();
        }
Example #3
0
        public void Deserialize(BinaryReader reader)
        {
            if (new string(reader.ReadChars(4)) != "FSOv") return;

            Context = new VMContextMarshal();
            Context.Deserialize(reader);

            int ents = reader.ReadInt32();
            Entities = new VMEntityMarshal[ents];
            for (int i=0; i<ents; i++)
            {
                var type = reader.ReadByte();
                var ent = (type == 1) ? (VMEntityMarshal) new VMAvatarMarshal() : new VMGameObjectMarshal();
                ent.Deserialize(reader);
                Entities[i] = ent;
            }

            int thrN = reader.ReadInt32();
            Threads = new VMThreadMarshal[thrN];
            for (int i = 0; i < thrN; i++)
            {
                Threads[i] = new VMThreadMarshal();
                Threads[i].Deserialize(reader);
            }

            int mtgN = reader.ReadInt32();
            MultitileGroups = new VMMultitileGroupMarshal[mtgN];
            for (int i = 0; i < mtgN; i++)
            {
                MultitileGroups[i] = new VMMultitileGroupMarshal();
                MultitileGroups[i].Deserialize(reader);
            }

            int globs = reader.ReadInt32();
            GlobalState = new short[globs];
            for (int i = 0; i < globs; i++)
            {
                GlobalState[i] = reader.ReadInt16();
            }

            ObjectId = reader.ReadInt16();
        }
Example #4
0
        public void Deserialize(BinaryReader reader)
        {
            if (new string(reader.ReadChars(4)) != "FSOv")
            {
                return;
            }

            Version    = reader.ReadInt32();
            Compressed = reader.ReadBoolean();

            var uReader = reader;

            if (Compressed)
            {
                var length       = reader.ReadInt32();
                var cStream      = new MemoryStream(reader.ReadBytes(length));
                var zipStream    = new GZipStream(cStream, CompressionMode.Decompress);
                var decompStream = new MemoryStream();
                zipStream.CopyTo(decompStream);
                decompStream.Seek(0, SeekOrigin.Begin);
                reader = new BinaryReader(decompStream);
                cStream.Close();
                zipStream.Close();
            }

            Context = new VMContextMarshal(Version);
            Context.Deserialize(reader);

            int ents = reader.ReadInt32();

            Entities = new VMEntityMarshal[ents];
            for (int i = 0; i < ents; i++)
            {
                var type = reader.ReadByte();
                var ent  = (type == 1) ? (VMEntityMarshal) new VMAvatarMarshal(Version) : new VMGameObjectMarshal(Version);
                ent.Deserialize(reader);
                Entities[i] = ent;
            }

            int thrN = reader.ReadInt32();

            Threads = new VMThreadMarshal[thrN];
            for (int i = 0; i < thrN; i++)
            {
                Threads[i] = new VMThreadMarshal(Version);
                Threads[i].Deserialize(reader);
            }

            int mtgN = reader.ReadInt32();

            MultitileGroups = new VMMultitileGroupMarshal[mtgN];
            for (int i = 0; i < mtgN; i++)
            {
                MultitileGroups[i] = new VMMultitileGroupMarshal(Version);
                MultitileGroups[i].Deserialize(reader);
            }

            int globs = reader.ReadInt32();

            GlobalState = new short[globs];
            for (int i = 0; i < globs; i++)
            {
                GlobalState[i] = reader.ReadInt16();
            }

            //assume TSO for now
            PlatformState = new VMTSOLotState(Version);
            PlatformState.Deserialize(reader);

            ObjectId = reader.ReadInt16();

            if (Compressed)
            {
                reader.BaseStream.Close();
            }
        }
Example #5
0
        public virtual void Load(VMContextMarshal input)
        {
            Blueprint = new Blueprint(input.Architecture.Width, input.Architecture.Height);
            Architecture = new VMArchitecture(input.Architecture, this, Blueprint);
            Clock = new VMClock(input.Clock);

            if (VM.UseWorld)
            {
                foreach (var active in input.Ambience.ActiveSounds) Ambience.SetAmbience(active, true);

                World.State.WorldSize = input.Architecture.Width;
                Blueprint.Terrain = new TerrainComponent(new Rectangle(1, 1, input.Architecture.Width - 2, input.Architecture.Height - 2));
                Blueprint.Terrain.Initialize(this.World.State.Device, this.World.State);

                World.InitBlueprint(Blueprint);
            }

            RandomSeed = input.RandomSeed;
        }
Example #6
0
 public VMContext(VMContextMarshal input, World oldWorld)
     : this(oldWorld)
 {
     Load(input);
 }
Example #7
0
 public VMContext(VMContextMarshal input, VMContext oldContext)
     : this(oldContext.World, oldContext)
 {
     Load(input);
 }