public UIChatPanel(VM vm, UILotControl owner) { this.vm = vm; this.Owner = owner; if (FSOEnvironment.SoftwareKeyboard) { //need a button to initiate chat history var btn = new UIButton(); btn.Caption = "Chat"; btn.Position = new Vector2(10, 10); btn.OnButtonClick += (state) => { HistoryDialog.Visible = !HistoryDialog.Visible; }; Add(btn); } Style = TextStyle.DefaultTitle.Clone(); Style.Size = 16; Style.Shadow = true; Labels = new List <UIChatBalloon>(); TextBox = new UITextBox(); TextBox.Visible = false; Add(TextBox); TextBox.Position = new Vector2(25, 25); TextBox.SetSize(GlobalSettings.Default.GraphicsWidth - 50, 25); TextBox.OnEnterPress += SendMessageElem; SelectionFillColor = new Color(0, 25, 70); //-- populate invalid areas -- //chat bubbles will be pushed out of these areas //when this happens, they will also begin displaying the name of the speaking avatar. InvalidAreas = new List <Rectangle>(); InvalidAreas.Add(new Rectangle(-100000, -100000, 100020, 200000 + GlobalSettings.Default.GraphicsHeight)); //left InvalidAreas.Add(new Rectangle(-100000, -100000, 200000 + GlobalSettings.Default.GraphicsWidth, 100020)); //top InvalidAreas.Add(new Rectangle(GlobalSettings.Default.GraphicsWidth - 20, -100000, 100020, 200000 + GlobalSettings.Default.GraphicsHeight)); //right InvalidAreas.Add(new Rectangle(-100000, GlobalSettings.Default.GraphicsHeight - 20, 200000 + GlobalSettings.Default.GraphicsWidth, 100020)); //bottom InvalidAreas.Add(new Rectangle(-100000, GlobalSettings.Default.GraphicsHeight - 230, 100230, 100230)); //ucp HistoryDialog = new UIChatDialog(); HistoryDialog.Position = new Vector2(20, 20); HistoryDialog.Visible = false; HistoryDialog.Opacity = 0.75f; HistoryDialog.OnSendMessage += SendMessage; this.Add(HistoryDialog); PropertyLog = new UIPropertyLog(); PropertyLog.Position = new Vector2(400, 20); PropertyLog.Visible = false; PropertyLog.Opacity = 0.75f; this.Add(PropertyLog); }
public UIChatPanel(VM vm, UILotControl owner) { this.vm = vm; this.Owner = owner; Style = TextStyle.DefaultTitle.Clone(); Style.Size = 16; Style.Shadow = true; Labels = new List <UIChatBalloon>(); TextBox = new UITextBox(); TextBox.Visible = false; Add(TextBox); TextBox.Position = new Vector2(25, 25); TextBox.SetSize(GlobalSettings.Default.GraphicsWidth - 50, 25); TextBox.OnEnterPress += SendMessageElem; SelectionFillColor = new Color(0, 25, 70); //-- populate invalid areas -- //chat bubbles will be pushed out of these areas //when this happens, they will also begin displaying the name of the speaking avatar. InvalidAreas = new List <Rectangle>(); InvalidAreas.Add(new Rectangle(-100000, -100000, 100020, 200000 + GlobalSettings.Default.GraphicsHeight)); //left InvalidAreas.Add(new Rectangle(-100000, -100000, 200000 + GlobalSettings.Default.GraphicsWidth, 100020)); //top InvalidAreas.Add(new Rectangle(GlobalSettings.Default.GraphicsWidth - 20, -100000, 100020, 200000 + GlobalSettings.Default.GraphicsHeight)); //right InvalidAreas.Add(new Rectangle(-100000, GlobalSettings.Default.GraphicsHeight - 20, 200000 + GlobalSettings.Default.GraphicsWidth, 100020)); //bottom InvalidAreas.Add(new Rectangle(-100000, GlobalSettings.Default.GraphicsHeight - 230, 100230, 100230)); //ucp HistoryDialog = new UIChatDialog(); HistoryDialog.Position = new Vector2(20, 20); HistoryDialog.Visible = false; HistoryDialog.Opacity = 0.75f; HistoryDialog.OnSendMessage += SendMessage; this.Add(HistoryDialog); }
public UIChatPanel(VM vm, UILotControl owner) { this.vm = vm; this.Owner = owner; if (FSOEnvironment.SoftwareKeyboard) { //need a button to initiate chat history var btn = new UIButton(); btn.Caption = "Chat"; btn.Position = new Vector2(10, 10); btn.OnButtonClick += (state) => { HistoryDialog.Visible = !HistoryDialog.Visible; }; Add(btn); } Style = TextStyle.DefaultTitle.Clone(); Style.Size = 16; Style.Shadow = true; Labels = new List<UIChatBalloon>(); TextBox = new UITextBox(); TextBox.Visible = false; Add(TextBox); TextBox.Position = new Vector2(25, 25); TextBox.SetSize(GlobalSettings.Default.GraphicsWidth - 50, 25); TextBox.OnEnterPress += SendMessageElem; SelectionFillColor = new Color(0, 25, 70); //-- populate invalid areas -- //chat bubbles will be pushed out of these areas //when this happens, they will also begin displaying the name of the speaking avatar. InvalidAreas = new List<Rectangle>(); InvalidAreas.Add(new Rectangle(-100000, -100000, 100020, 200000 + GlobalSettings.Default.GraphicsHeight)); //left InvalidAreas.Add(new Rectangle(-100000, -100000, 200000 + GlobalSettings.Default.GraphicsWidth, 100020)); //top InvalidAreas.Add(new Rectangle(GlobalSettings.Default.GraphicsWidth-20, -100000, 100020, 200000 + GlobalSettings.Default.GraphicsHeight)); //right InvalidAreas.Add(new Rectangle(-100000, GlobalSettings.Default.GraphicsHeight - 20, 200000 +GlobalSettings.Default.GraphicsWidth, 100020)); //bottom InvalidAreas.Add(new Rectangle(-100000, GlobalSettings.Default.GraphicsHeight - 230, 100230, 100230)); //ucp HistoryDialog = new UIChatDialog(); HistoryDialog.Position = new Vector2(20, 20); HistoryDialog.Visible = false; HistoryDialog.Opacity = 0.75f; HistoryDialog.OnSendMessage += SendMessage; this.Add(HistoryDialog); PropertyLog = new UIPropertyLog(); PropertyLog.Position = new Vector2(400, 20); PropertyLog.Visible = false; PropertyLog.Opacity = 0.75f; this.Add(PropertyLog); }