Inheritance: FSO.Client.UI.Controls.UIDialog
Beispiel #1
0
        public UIChatPanel(VM vm, UILotControl owner)
        {
            this.vm    = vm;
            this.Owner = owner;

            if (FSOEnvironment.SoftwareKeyboard)
            {
                //need a button to initiate chat history
                var btn = new UIButton();
                btn.Caption        = "Chat";
                btn.Position       = new Vector2(10, 10);
                btn.OnButtonClick += (state) =>
                {
                    HistoryDialog.Visible = !HistoryDialog.Visible;
                };
                Add(btn);
            }

            Style        = TextStyle.DefaultTitle.Clone();
            Style.Size   = 16;
            Style.Shadow = true;
            Labels       = new List <UIChatBalloon>();

            TextBox         = new UITextBox();
            TextBox.Visible = false;
            Add(TextBox);
            TextBox.Position = new Vector2(25, 25);
            TextBox.SetSize(GlobalSettings.Default.GraphicsWidth - 50, 25);

            TextBox.OnEnterPress += SendMessageElem;

            SelectionFillColor = new Color(0, 25, 70);

            //-- populate invalid areas --
            //chat bubbles will be pushed out of these areas
            //when this happens, they will also begin displaying the name of the speaking avatar.

            InvalidAreas = new List <Rectangle>();
            InvalidAreas.Add(new Rectangle(-100000, -100000, 100020, 200000 + GlobalSettings.Default.GraphicsHeight));                                   //left
            InvalidAreas.Add(new Rectangle(-100000, -100000, 200000 + GlobalSettings.Default.GraphicsWidth, 100020));                                    //top
            InvalidAreas.Add(new Rectangle(GlobalSettings.Default.GraphicsWidth - 20, -100000, 100020, 200000 + GlobalSettings.Default.GraphicsHeight)); //right
            InvalidAreas.Add(new Rectangle(-100000, GlobalSettings.Default.GraphicsHeight - 20, 200000 + GlobalSettings.Default.GraphicsWidth, 100020)); //bottom
            InvalidAreas.Add(new Rectangle(-100000, GlobalSettings.Default.GraphicsHeight - 230, 100230, 100230));                                       //ucp

            HistoryDialog                = new UIChatDialog();
            HistoryDialog.Position       = new Vector2(20, 20);
            HistoryDialog.Visible        = false;
            HistoryDialog.Opacity        = 0.75f;
            HistoryDialog.OnSendMessage += SendMessage;
            this.Add(HistoryDialog);

            PropertyLog          = new UIPropertyLog();
            PropertyLog.Position = new Vector2(400, 20);
            PropertyLog.Visible  = false;
            PropertyLog.Opacity  = 0.75f;
            this.Add(PropertyLog);
        }
Beispiel #2
0
        public UIChatPanel(VM vm, UILotControl owner)
        {
            this.vm    = vm;
            this.Owner = owner;

            Style        = TextStyle.DefaultTitle.Clone();
            Style.Size   = 16;
            Style.Shadow = true;
            Labels       = new List <UIChatBalloon>();

            TextBox         = new UITextBox();
            TextBox.Visible = false;
            Add(TextBox);
            TextBox.Position = new Vector2(25, 25);
            TextBox.SetSize(GlobalSettings.Default.GraphicsWidth - 50, 25);

            TextBox.OnEnterPress += SendMessageElem;

            SelectionFillColor = new Color(0, 25, 70);

            //-- populate invalid areas --
            //chat bubbles will be pushed out of these areas
            //when this happens, they will also begin displaying the name of the speaking avatar.

            InvalidAreas = new List <Rectangle>();
            InvalidAreas.Add(new Rectangle(-100000, -100000, 100020, 200000 + GlobalSettings.Default.GraphicsHeight));                                   //left
            InvalidAreas.Add(new Rectangle(-100000, -100000, 200000 + GlobalSettings.Default.GraphicsWidth, 100020));                                    //top
            InvalidAreas.Add(new Rectangle(GlobalSettings.Default.GraphicsWidth - 20, -100000, 100020, 200000 + GlobalSettings.Default.GraphicsHeight)); //right
            InvalidAreas.Add(new Rectangle(-100000, GlobalSettings.Default.GraphicsHeight - 20, 200000 + GlobalSettings.Default.GraphicsWidth, 100020)); //bottom
            InvalidAreas.Add(new Rectangle(-100000, GlobalSettings.Default.GraphicsHeight - 230, 100230, 100230));                                       //ucp

            HistoryDialog                = new UIChatDialog();
            HistoryDialog.Position       = new Vector2(20, 20);
            HistoryDialog.Visible        = false;
            HistoryDialog.Opacity        = 0.75f;
            HistoryDialog.OnSendMessage += SendMessage;
            this.Add(HistoryDialog);
        }
Beispiel #3
0
        public UIChatPanel(VM vm, UILotControl owner)
        {
            this.vm = vm;
            this.Owner = owner;

            if (FSOEnvironment.SoftwareKeyboard)
            {
                //need a button to initiate chat history
                var btn = new UIButton();
                btn.Caption = "Chat";
                btn.Position = new Vector2(10, 10);
                btn.OnButtonClick += (state) =>
                {
                    HistoryDialog.Visible = !HistoryDialog.Visible;
                };
                Add(btn);
            }

            Style = TextStyle.DefaultTitle.Clone();
            Style.Size = 16;
            Style.Shadow = true;
            Labels = new List<UIChatBalloon>();

            TextBox = new UITextBox();
            TextBox.Visible = false;
            Add(TextBox);
            TextBox.Position = new Vector2(25, 25);
            TextBox.SetSize(GlobalSettings.Default.GraphicsWidth - 50, 25);

            TextBox.OnEnterPress += SendMessageElem;

            SelectionFillColor = new Color(0, 25, 70);

            //-- populate invalid areas --
            //chat bubbles will be pushed out of these areas
            //when this happens, they will also begin displaying the name of the speaking avatar.

            InvalidAreas = new List<Rectangle>();
            InvalidAreas.Add(new Rectangle(-100000, -100000, 100020, 200000 + GlobalSettings.Default.GraphicsHeight)); //left
            InvalidAreas.Add(new Rectangle(-100000, -100000, 200000 + GlobalSettings.Default.GraphicsWidth, 100020)); //top
            InvalidAreas.Add(new Rectangle(GlobalSettings.Default.GraphicsWidth-20, -100000, 100020, 200000 + GlobalSettings.Default.GraphicsHeight)); //right
            InvalidAreas.Add(new Rectangle(-100000, GlobalSettings.Default.GraphicsHeight - 20, 200000 +GlobalSettings.Default.GraphicsWidth, 100020)); //bottom
            InvalidAreas.Add(new Rectangle(-100000, GlobalSettings.Default.GraphicsHeight - 230, 100230, 100230)); //ucp

            HistoryDialog = new UIChatDialog();
            HistoryDialog.Position = new Vector2(20, 20);
            HistoryDialog.Visible = false;
            HistoryDialog.Opacity = 0.75f;
            HistoryDialog.OnSendMessage += SendMessage;
            this.Add(HistoryDialog);

            PropertyLog = new UIPropertyLog();
            PropertyLog.Position = new Vector2(400, 20);
            PropertyLog.Visible = false;
            PropertyLog.Opacity = 0.75f;
            this.Add(PropertyLog);
        }