public void UpdateSoundObjects() { if (!_initSound) return; _listener.Update(); foreach (FSLSoundObject sound in _soundObjectVector) { sound.Update(); } }
public void UpdateSoundObjects() { int k = 0; while (true) { try { lock (LockSync) { if (killUpdater) { updaterRunning = false; killUpdater = false; return; } } lock (LockSync) { if (updaterRunning) { //updaterRunning = true; if (!_initSound) { return; } _listener.Update(); try { for (int i = 0; i < SoundObjectVector.Count; i++) { if (SoundObjectVector[i] != null) { SoundObjectVector[i].Update(); } } } catch (Exception e) { //LogManager.Singleton.LogMessage(LogMessageLevel.LML_CRITICAL, "Error in sound loop:"+ e.Message+ e.StackTrace); } try { if (SoundObjectVector.Count > 0) { FreeSL.fslUpdate(); } } catch (Exception) { // LogManager.Singleton.LogMessage(LogMessageLevel.LML_CRITICAL, "YEAH THATS RIGHT"); // throw; } // Console.WriteLine("Running"); } } FreeSL.fslSleep(0.01f); /* k++; * if(k == 2000) { * k = 0; * LogManager.Singleton.LogMessage(LogMessageLevel.LML_CRITICAL, "SLEEEEEEP"); * Thread.Sleep(10000); * } */ } catch (Exception ex) { // LogManager.Singleton.LogMessage(LogMessageLevel.LML_CRITICAL, "Exception in sound updater: "+ex); } } }