private void AssignContent(MedalDisplay medalDisplay, MedalAbility medalAbility) { AssignPlayerEnemy(medalAbility); AssignEffects(medalAbility); AssignStats(medalDisplay, medalAbility); //AssignSlots(medalDisplay); }
private void AssignSupernova(MedalDisplay medalDisplay, MedalAbility medalAbility) { //SupernovaName.text = medalDisplay.SupernovaName; //SupernovaDescription.text = medalDisplay.SupernovaDescription; SupernovaDamage.text = medalDisplay.SupernovaDamage; SupernovaTarget.texture = Resources.Load($"Target/{medalDisplay.SupernovaTarget}") as Texture2D; AssignSupernovaPlayerEnemy(medalAbility); AssignSupernovaEffects(medalAbility); }
private void AssignSupernovaEffects(MedalAbility medalAbility) { var effectCounter = 0; foreach (var effect in medalAbility.MiscImages) { if (effect.Value == null) { continue; } SupernovaEffectImages[effectCounter].enabled = true; SupernovaEffectImages[effectCounter++].texture = effect.Value; } //if (CheckSupernovaEffects()) //SupernovaEffects.SetCanvasGroupInactive(); }
public IEnumerator Display(GameObject medalObject, MedalDisplay medal = null) { while (LoadManager.IsLoading) { yield return(null); } LoadManager.StartLoading(); ResetDisplay(); isDisplayingMedal = true; MedalDisplay medalDisplay = null; if (medalObject != null) { medalDisplay = medalObject.GetComponent <MedalDisplay>(); } else if (medal != null) { medalDisplay = medal; } MedalAbility medalAbility = null; MedalAbility medalAbilitySupernova = null; try { medalAbility = MedalAbilityParser.Instance.Parser(medalDisplay.AbilityDescription); if (medalDisplay.IsSupernova) { medalAbilitySupernova = MedalAbilityParser.Instance.Parser(medalDisplay.SupernovaDescription); } } catch { print(medalDisplay.Name.Split(':')[0] + " " + medalDisplay.AbilityDescription); } #region Display Assignment AssignIcons(medalDisplay); AssignMedalName(medalDisplay); AssignMedalInfo(medalDisplay); if (medalAbility != null) { medalAbility.SetUpDisplayAbility(); AssignContent(medalDisplay, medalAbility); } if (medalAbilitySupernova != null) { medalAbilitySupernova.SetUpDisplayAbility(); //AssignSupernova(medalDisplay, medalAbilitySupernova); } #endregion isTransition = true; elapsedTime = 0.0f; //StartCoroutine(ShowDisplay(MedalHighlight)); MedalHighlight.SetCanvasGroupActive(); ButtonCanvasGroup.SetCanvasGroupInactive(); }
private void AssignSupernovaPlayerEnemy(MedalAbility medalAbility) { var ability = medalAbility.STR.FirstOrDefault() != null?medalAbility.STR.FirstOrDefault() : medalAbility.DEF.FirstOrDefault() != null?medalAbility.DEF.FirstOrDefault() : null; var strPlayerCounter = 0; var defPlayerCounter = 0; var strEnemyCounter = 0; var defEnemyCounter = 0; var counterSTR = 0; var counterDEF = 0; foreach (var strDef in medalAbility.CombatImages) { foreach (var raiseLower in strDef.Value) { if (raiseLower.Key == "Raises") { if (strDef.Key == "STR") { foreach (var strRaise in raiseLower.Value) { SupernovaPlayerAttack[strPlayerCounter].texture = strRaise; SupernovaPlayerAttack[strPlayerCounter].color = visible; SupernovaPlayerAttackMults[strPlayerCounter++].text = "x" + medalAbility.STR[counterSTR++].Tier; } } else if (strDef.Key == "DEF") { foreach (var defRaise in raiseLower.Value) { SupernovaPlayerDefense[defPlayerCounter].texture = defRaise; SupernovaPlayerDefense[defPlayerCounter].color = visible; SupernovaPlayerDefenseMults[defPlayerCounter++].text = "x" + medalAbility.DEF[counterDEF++].Tier; } } } else if (raiseLower.Key == "Lowers") { if (strDef.Key == "STR") { foreach (var strLower in raiseLower.Value) { SupernovaEnemyAttack[strEnemyCounter].texture = strLower; SupernovaEnemyAttack[strEnemyCounter].color = visible; SupernovaEnemyAttackMults[strEnemyCounter++].text = "x" + medalAbility.STR[counterSTR++].Tier; } } else if (strDef.Key == "DEF") { foreach (var defLower in raiseLower.Value) { SupernovaEnemyDefense[defEnemyCounter].texture = defLower; SupernovaEnemyDefense[defEnemyCounter].color = visible; SupernovaEnemyDefenseMults[defEnemyCounter++].text = "x" + medalAbility.DEF[counterDEF++].Tier; } } } } } // TODO Account for player saps if (CheckSupernovaPlayer()) { //SupernovaPlayer.SetCanvasGroupInactive(); if (ability != null) { SupernovaPlayerTurns.text = ability.Duration; } } if (CheckSupernovaEnemy()) { //SupernovaEnemy.SetCanvasGroupInactive(); if (ability != null) { SupernovaEnemyTurns.text = ability.Duration; } } }
private void AssignStats(MedalDisplay medalDisplay, MedalAbility medalAbility) { var BaseMultiplierLow = medalDisplay.BaseMultiplierLow; var BaseMultiplierHigh = medalDisplay.BaseMultiplierHigh; var MaxMultiplierLow = medalDisplay.MaxMultiplierLow; var MaxMultiplierHigh = medalDisplay.MaxMultiplierHigh; var GuiltMultiplierLow = medalDisplay.GuiltMultiplierLow; var GuiltMultiplierHigh = medalDisplay.GuiltMultiplierHigh; var Tier = medalDisplay.Tier; switch (medalDisplay.Star) { case 1: case 2: Multiplier.text = "x" + (BaseMultiplierHigh != "" ? BaseMultiplierHigh : BaseMultiplierLow); break; case 3: Multiplier.text = "x" + (MaxMultiplierHigh != "" ? MaxMultiplierHigh : MaxMultiplierLow != "" ? MaxMultiplierLow : BaseMultiplierHigh != "" ? BaseMultiplierHigh : BaseMultiplierLow); break; case 4: Multiplier.text = "x" + (MaxMultiplierHigh != "" ? MaxMultiplierHigh : MaxMultiplierLow != "" ? MaxMultiplierLow : BaseMultiplierHigh != "" ? BaseMultiplierHigh : BaseMultiplierLow); break; case 5: Multiplier.text = "x" + (MaxMultiplierHigh != "" ? MaxMultiplierHigh : MaxMultiplierLow != "" ? MaxMultiplierLow : BaseMultiplierHigh != "" ? BaseMultiplierHigh : BaseMultiplierLow); break; case 6: Multiplier.text = "x" + (GuiltMultiplierHigh != "" ? GuiltMultiplierHigh : GuiltMultiplierLow != "" ? GuiltMultiplierLow : MaxMultiplierHigh != "" ? MaxMultiplierHigh : MaxMultiplierLow != "" ? MaxMultiplierLow : BaseMultiplierHigh != "" ? BaseMultiplierHigh : BaseMultiplierLow); break; case 7: Multiplier.text = "x" + (GuiltMultiplierHigh != "" && GuiltMultiplierHigh != "0" ? GuiltMultiplierHigh : GuiltMultiplierLow != "" ? GuiltMultiplierLow : MaxMultiplierHigh != "" ? MaxMultiplierHigh : MaxMultiplierLow); break; default: break; } }