void OnDockingComplete(GameEvents.FromToAction <Part, Part> fromToAction) { Debug.Log("[KSPI]: GameEventSubscriber - detected OnDockingComplete"); ResourceOvermanager.Reset(); SupplyPriorityManager.Reset(); ResetReceivers(); }
void OnPartDeCoupleComplete(Part part) { Debug.Log("[KSPI]: GameEventSubscriber - detected OnPartDeCoupleComplete"); ResourceOvermanager.Reset(); SupplyPriorityManager.Reset(); FNRadiator.Reset(); ResetReceivers(); }