void OnDockingComplete(GameEvents.FromToAction <Part, Part> fromToAction)
        {
            Debug.Log("[KSPI]: GameEventSubscriber - detected OnDockingComplete");

            ResourceOvermanager.Reset();
            SupplyPriorityManager.Reset();

            ResetReceivers();
        }
        void OnPartDeCoupleComplete(Part part)
        {
            Debug.Log("[KSPI]: GameEventSubscriber - detected OnPartDeCoupleComplete");

            ResourceOvermanager.Reset();
            SupplyPriorityManager.Reset();
            FNRadiator.Reset();

            ResetReceivers();
        }