コード例 #1
0
 public override void DeclareRuntimePlatforms(Settings settings)
 {
     settings.DeclareRuntimePlatform(RuntimePlatform.WindowsPlayer, this);
     settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerX86, this);
     settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerX64, this);
     settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerARM, this);
 }
コード例 #2
0
        public override void DeclareUnityMappings(Settings settings)
        {
            settings.DeclareRuntimePlatform(RuntimePlatform.WindowsPlayer, this);
            settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerX86, this);
            settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerX64, this);
            settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerARM, this);

#if UNITY_EDITOR
            settings.DeclareBuildTarget(BuildTarget.StandaloneWindows, this);
            settings.DeclareBuildTarget(BuildTarget.StandaloneWindows64, this);
            settings.DeclareBuildTarget(BuildTarget.WSAPlayer, this);
#endif
        }
コード例 #3
0
        public override void DeclareUnityMappings(Settings settings)
        {
            settings.DeclareRuntimePlatform(RuntimePlatform.OSXPlayer, this);
#if UNITY_EDITOR
            settings.DeclareBuildTarget(BuildTarget.StandaloneOSX, this);
#endif
        }
コード例 #4
0
        public override void DeclareUnityMappings(Settings settings)
        {
            settings.DeclareRuntimePlatform(RuntimePlatform.Android, this);

#if UNITY_EDITOR
            settings.DeclareBuildTarget(BuildTarget.Android, this);
#endif
        }
コード例 #5
0
ファイル: PlatformLinux.cs プロジェクト: Fabpk90/BriseDamour
        public override void DeclareUnityMappings(Settings settings)
        {
            settings.DeclareRuntimePlatform(RuntimePlatform.LinuxPlayer, this);

#if UNITY_EDITOR
            settings.DeclareBuildTarget(BuildTarget.StandaloneLinux64, this);
#if !UNITY_2019_2_OR_NEWER
            settings.DeclareBuildTarget(BuildTarget.StandaloneLinux, this);
            settings.DeclareBuildTarget(BuildTarget.StandaloneLinuxUniversal, this);
#endif
#endif
        }
コード例 #6
0
 public override void DeclareUnityMappings(Settings settings)
 {
     settings.DeclareRuntimePlatform(RuntimePlatform.OSXEditor, this);
     settings.DeclareRuntimePlatform(RuntimePlatform.WindowsEditor, this);
     settings.DeclareRuntimePlatform(RuntimePlatform.LinuxEditor, this);
 }
コード例 #7
0
 public override void DeclareUnityMappings(Settings settings)
 {
     settings.DeclareRuntimePlatform(RuntimePlatform.IPhonePlayer, this);
     settings.DeclareRuntimePlatform(RuntimePlatform.Android, this);
 }
コード例 #8
0
 public override void DeclareRuntimePlatforms(Settings settings)
 {
     settings.DeclareRuntimePlatform(RuntimePlatform.WebGLPlayer, this);
 }
コード例 #9
0
 public override void DeclareRuntimePlatforms(Settings settings)
 {
     settings.DeclareRuntimePlatform(RuntimePlatform.Android, this);
 }