public override void DeclareRuntimePlatforms(Settings settings) { settings.DeclareRuntimePlatform(RuntimePlatform.WindowsPlayer, this); settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerX86, this); settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerX64, this); settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerARM, this); }
public override void DeclareUnityMappings(Settings settings) { settings.DeclareRuntimePlatform(RuntimePlatform.WindowsPlayer, this); settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerX86, this); settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerX64, this); settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerARM, this); #if UNITY_EDITOR settings.DeclareBuildTarget(BuildTarget.StandaloneWindows, this); settings.DeclareBuildTarget(BuildTarget.StandaloneWindows64, this); settings.DeclareBuildTarget(BuildTarget.WSAPlayer, this); #endif }
public override void DeclareUnityMappings(Settings settings) { settings.DeclareRuntimePlatform(RuntimePlatform.OSXPlayer, this); #if UNITY_EDITOR settings.DeclareBuildTarget(BuildTarget.StandaloneOSX, this); #endif }
public override void DeclareUnityMappings(Settings settings) { settings.DeclareRuntimePlatform(RuntimePlatform.Android, this); #if UNITY_EDITOR settings.DeclareBuildTarget(BuildTarget.Android, this); #endif }
public override void DeclareUnityMappings(Settings settings) { settings.DeclareRuntimePlatform(RuntimePlatform.LinuxPlayer, this); #if UNITY_EDITOR settings.DeclareBuildTarget(BuildTarget.StandaloneLinux64, this); #if !UNITY_2019_2_OR_NEWER settings.DeclareBuildTarget(BuildTarget.StandaloneLinux, this); settings.DeclareBuildTarget(BuildTarget.StandaloneLinuxUniversal, this); #endif #endif }
public override void DeclareUnityMappings(Settings settings) { settings.DeclareRuntimePlatform(RuntimePlatform.OSXEditor, this); settings.DeclareRuntimePlatform(RuntimePlatform.WindowsEditor, this); settings.DeclareRuntimePlatform(RuntimePlatform.LinuxEditor, this); }
public override void DeclareUnityMappings(Settings settings) { settings.DeclareRuntimePlatform(RuntimePlatform.IPhonePlayer, this); settings.DeclareRuntimePlatform(RuntimePlatform.Android, this); }
public override void DeclareRuntimePlatforms(Settings settings) { settings.DeclareRuntimePlatform(RuntimePlatform.WebGLPlayer, this); }
public override void DeclareRuntimePlatforms(Settings settings) { settings.DeclareRuntimePlatform(RuntimePlatform.Android, this); }