public override void DeclareRuntimePlatforms(Settings settings)
 {
     settings.DeclareRuntimePlatform(RuntimePlatform.WindowsPlayer, this);
     settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerX86, this);
     settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerX64, this);
     settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerARM, this);
 }
        public override void DeclareUnityMappings(Settings settings)
        {
            settings.DeclareRuntimePlatform(RuntimePlatform.WindowsPlayer, this);
            settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerX86, this);
            settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerX64, this);
            settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerARM, this);

#if UNITY_EDITOR
            settings.DeclareBuildTarget(BuildTarget.StandaloneWindows, this);
            settings.DeclareBuildTarget(BuildTarget.StandaloneWindows64, this);
            settings.DeclareBuildTarget(BuildTarget.WSAPlayer, this);
#endif
        }
Exemple #3
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        public override void DeclareUnityMappings(Settings settings)
        {
            settings.DeclareRuntimePlatform(RuntimePlatform.OSXPlayer, this);
#if UNITY_EDITOR
            settings.DeclareBuildTarget(BuildTarget.StandaloneOSX, this);
#endif
        }
Exemple #4
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        public override void DeclareUnityMappings(Settings settings)
        {
            settings.DeclareRuntimePlatform(RuntimePlatform.Android, this);

#if UNITY_EDITOR
            settings.DeclareBuildTarget(BuildTarget.Android, this);
#endif
        }
Exemple #5
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        public override void DeclareUnityMappings(Settings settings)
        {
            settings.DeclareRuntimePlatform(RuntimePlatform.LinuxPlayer, this);

#if UNITY_EDITOR
            settings.DeclareBuildTarget(BuildTarget.StandaloneLinux64, this);
#if !UNITY_2019_2_OR_NEWER
            settings.DeclareBuildTarget(BuildTarget.StandaloneLinux, this);
            settings.DeclareBuildTarget(BuildTarget.StandaloneLinuxUniversal, this);
#endif
#endif
        }
 public override void DeclareUnityMappings(Settings settings)
 {
     settings.DeclareRuntimePlatform(RuntimePlatform.OSXEditor, this);
     settings.DeclareRuntimePlatform(RuntimePlatform.WindowsEditor, this);
     settings.DeclareRuntimePlatform(RuntimePlatform.LinuxEditor, this);
 }
Exemple #7
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 public override void DeclareUnityMappings(Settings settings)
 {
     settings.DeclareRuntimePlatform(RuntimePlatform.IPhonePlayer, this);
     settings.DeclareRuntimePlatform(RuntimePlatform.Android, this);
 }
Exemple #8
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 public override void DeclareRuntimePlatforms(Settings settings)
 {
     settings.DeclareRuntimePlatform(RuntimePlatform.WebGLPlayer, this);
 }
Exemple #9
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 public override void DeclareRuntimePlatforms(Settings settings)
 {
     settings.DeclareRuntimePlatform(RuntimePlatform.Android, this);
 }