public void Load() { foreach (var bankRef in Banks) { try { RuntimeManager.LoadBank(bankRef, PreloadSamples); } catch (BankLoadException e) { UnityEngine.Debug.LogException(e); } } RuntimeManager.WaitForAllLoads(); }
public void Load() { foreach (string bank in Banks) { try { RuntimeManager.LoadBank(bank, PreloadSamples); } catch (BankLoadException exception) { UnityEngine.Debug.LogException(exception); } } RuntimeManager.WaitForAllLoads(); }
public void Load() { foreach (var bankRef in Banks) { try { RuntimeManager.LoadBank(bankRef, PreloadSamples); } catch (BankLoadException e) { RuntimeUtils.DebugLogException(e); } } RuntimeManager.WaitForAllSampleLoading(); }