private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else if (instance != this) { Destroy(this); return; } musicInstance = RuntimeManager.CreateInstance(music); gameStartInstance = RuntimeManager.CreateInstance(gameStart); nfc_detect_leftInstance = RuntimeManager.CreateInstance(nfc_detect_left); nfc_detect_rightInstance = RuntimeManager.CreateInstance(nfc_detect_right); killInstance = RuntimeManager.CreateInstance(kill); bothDestroyedInstance = RuntimeManager.CreateInstance(bothDestroyed); blockedInstance = RuntimeManager.CreateInstance(blocked); baseDamageInstance = RuntimeManager.CreateInstance(baseDamage); evolveP1 = RuntimeManager.CreateInstance(evolve); evolveP2 = RuntimeManager.CreateInstance(evolve); summonInstance = RuntimeManager.CreateInstance(summon); }
public void PlayRandomMusic() { var clip = _musicClips[_random.Next(_musicClips.Length)]; _event = Fmod.CreateInstance(clip); _event.start(); }
public void Initialize() { _transform = gameObject.GetComponent <Transform>(); _emitter = Fmod.CreateInstance(_eventName); _emitter.getParameter("airspeed", out _airspeedParam); _emitter.getParameter("AoA", out _angleOfAttackParam); }
// Start is called before the first frame update void Start() { rb = this.GetComponent <Rigidbody>(); mouvementSpeedBase = mouvementSpeed; snailMovementEvent = RuntimeManager.CreateInstance(snailMovementRef); snailMovementEvent.start(); snailMovementEvent.setPaused(true); }
private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else if (instance != this) { Destroy(this); return; } //gameBeginInstance = RuntimeManager.CreateInstance(gameBegin); monsterAppearanceInstance = RuntimeManager.CreateInstance(monsterAppearance); negotiationBeginInstance = RuntimeManager.CreateInstance(negotiationBegin); scanPositifInstance = RuntimeManager.CreateInstance(scanPositif); scanNegatifInstance = RuntimeManager.CreateInstance(scanNegatif); attachStuffInstance = RuntimeManager.CreateInstance(attachStuff); deattachStuffInstance = RuntimeManager.CreateInstance(deattachStuff); validationStuffInstance = RuntimeManager.CreateInstance(validationStuff); endOfNegotiationInstance = RuntimeManager.CreateInstance(endOfNegotiation); lanchFightInstance = RuntimeManager.CreateInstance(lanchFight); livingCrowdInstance = RuntimeManager.CreateInstance(livingCrowd); monsterCryInstance = RuntimeManager.CreateInstance(monsterCry); attackInstance = RuntimeManager.CreateInstance(attack); damageRecieveInstance = RuntimeManager.CreateInstance(damageRecieve); fireDamageInstance = RuntimeManager.CreateInstance(fireDamage); iceDamageInstance = RuntimeManager.CreateInstance(iceDamage); electricDamageInstance = RuntimeManager.CreateInstance(electricDamage); idleMonsterInstance = RuntimeManager.CreateInstance(idleMonster); deadMonsterCryInstance = RuntimeManager.CreateInstance(deadMonsterCry); victoryCryInstance = RuntimeManager.CreateInstance(victoryCry); collectGoldInstance = RuntimeManager.CreateInstance(collectGold); levelUpingInstance = RuntimeManager.CreateInstance(levelUping); monsterVictoryCryInstance = RuntimeManager.CreateInstance(monsterVictoryCry); deathOfGladiatorInstance = RuntimeManager.CreateInstance(deathOfGladiator); losingCrowdInstance = RuntimeManager.CreateInstance(losingCrowd); endOfFightInstance = RuntimeManager.CreateInstance(endOfFight); //endOfGameInstance = RuntimeManager.CreateInstance(endOfGame); }
private void Awake() { _event = Fmod.CreateInstance("event:/Amb/amb_2D"); _event.getParameter("altitude", out _altitude); }
private void Awake() { uphillEvent = RuntimeManager.CreateInstance(uphillRef); uphillEvent.start(); }
void Awake() { _emitter = Fmod.CreateInstance("event:/wingsuit/proximity_ground"); _emitter.getParameter("altitude_ground", out _altitudeGround); _emitter.getParameter("airspeed", out _airspeed); }
void Start() { _collisionSource.OnCollisionEntered += OnCollisionEntered; _collisionSoundEvent = Fmod.CreateInstance("event:/wingsuit/Collisions/ground"); }
public void PlayIntro() { _event = Fmod.CreateInstance(_introMusic); _event.start(); }