public static ActorEntity ResolveActorFromBytes(byte[] source) { var entry = new ActorEntity(); try { entry.MapIndex = 0; entry.TargetID = 0; entry.Name = MemoryHandler.Instance.GetStringFromBytes(source, 48); entry.ID = BitConverter.ToUInt32(source, 0x74); entry.NPCID1 = BitConverter.ToUInt32(source, 0x78); entry.NPCID2 = BitConverter.ToUInt32(source, 0x80); entry.OwnerID = BitConverter.ToUInt32(source, 0x84); entry.Type = (Actor.Type) source[0x8A]; entry.TargetType = (Actor.TargetType) source[0x8C]; entry.Distance = source[0x8D]; entry.GatheringStatus = source[0x8E]; entry.X = BitConverter.ToSingle(source, 0xA0); entry.Z = BitConverter.ToSingle(source, 0xA4); entry.Y = BitConverter.ToSingle(source, 0xA8); entry.Heading = BitConverter.ToSingle(source, 0xB0); entry.Fate = BitConverter.ToUInt32(source, 0xE4); // ?? entry.GatheringInvisible = source[0x11C]; // ?? entry.ModelID = BitConverter.ToUInt32(source, 0x184); entry.ActionStatus = (Actor.ActionStatus) source[0x18C]; entry.IsGM = BitConverter.ToBoolean(source, 0x193); // ? entry.Icon = (Actor.Icon) source[0x19C]; entry.Status = (Actor.Status) source[0x19E]; entry.ClaimedByID = BitConverter.ToUInt32(source, 0x1A0); var targetID = BitConverter.ToUInt32(source, 0x1A8); var pcTargetID = BitConverter.ToUInt32(source, 0xAA8); entry.Job = (Actor.Job) source[0x17C0]; entry.Level = source[0x17C1]; entry.GrandCompany = source[0x17C3]; entry.GrandCompanyRank = source[0x17C4]; entry.Title = source[0x17C6]; entry.HPCurrent = BitConverter.ToInt32(source, 0x17C8); entry.HPMax = BitConverter.ToInt32(source, 0x17CC); entry.MPCurrent = BitConverter.ToInt32(source, 0x17D0); entry.MPMax = BitConverter.ToInt32(source, 0x17D4); entry.TPCurrent = BitConverter.ToInt16(source, 0x17D8); entry.TPMax = 1000; entry.GPCurrent = BitConverter.ToInt16(source, 0x17DA); entry.GPMax = BitConverter.ToInt16(source, 0x17DC); entry.CPCurrent = BitConverter.ToInt16(source, 0x17DE); entry.CPMax = BitConverter.ToInt16(source, 0x17E0); entry.Race = source[0x2E58]; // ?? entry.Sex = (Actor.Sex) source[0x2E59]; //? entry.IsCasting = BitConverter.ToBoolean(source, 0x32C0); entry.CastingID = BitConverter.ToInt16(source, 0x32C4); entry.CastingTargetID = BitConverter.ToUInt32(source, 0x32D0); entry.CastingProgress = BitConverter.ToSingle(source, 0x32F4); entry.CastingTime = BitConverter.ToSingle(source, 0x33D8); entry.Coordinate = new Coordinate(entry.X, entry.Z, entry.Y); if (targetID > 0) { entry.TargetID = (int) targetID; } else { if (pcTargetID > 0) { entry.TargetID = (int) pcTargetID; } } if (entry.CastingTargetID == 3758096384) { entry.CastingTargetID = 0; } entry.MapIndex = 0; var limit = 60; switch (entry.Type) { case Actor.Type.PC: limit = 30; break; } entry.StatusEntries = new List<StatusEntry>(); const int statusSize = 12; var statusesSource = new byte[limit * statusSize]; Buffer.BlockCopy(source, 0x3148, statusesSource, 0, limit * 12); for (var i = 0; i < limit; i++) { var statusSource = new byte[statusSize]; Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize); var statusEntry = new StatusEntry { TargetName = entry.Name, StatusID = BitConverter.ToInt16(statusSource, 0x0), Duration = BitConverter.ToSingle(statusSource, 0x4), CasterID = BitConverter.ToUInt32(statusSource, 0x8) }; try { var statusInfo = StatusEffectHelper.StatusInfo(statusEntry.StatusID); statusEntry.IsCompanyAction = statusInfo.CompanyAction; var statusKey = ""; switch (Settings.Default.GameLanguage) { case "English": statusKey = statusInfo.Name.English; break; case "French": statusKey = statusInfo.Name.French; break; case "German": statusKey = statusInfo.Name.German; break; case "Japanese": statusKey = statusInfo.Name.Japanese; break; } statusEntry.StatusName = statusKey; } catch (Exception ex) { statusEntry.StatusName = "UNKNOWN"; } if (statusEntry.IsValid()) { entry.StatusEntries.Add(statusEntry); } } } catch (Exception ex) { } CleanXPValue(ref entry); return entry; }
/// <summary> /// </summary> /// <param name="sender"> </param> /// <param name="e"> </param> private void ScanTimerElapsed(object sender, ElapsedEventArgs e) { if (_isScanning) { return; } _isScanning = true; double refresh = 1000; if (Double.TryParse(Settings.Default.PartyInfoWorkerRefresh.ToString(CultureInfo.InvariantCulture), out refresh)) { _scanTimer.Interval = refresh; } Func<bool> scannerWorker = delegate { if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("CHARMAP")) { if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("PARTYMAP")) { if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("PARTYCOUNT")) { PartyInfoMap = MemoryHandler.Instance.SigScanner.Locations["PARTYMAP"]; PartyCountMap = MemoryHandler.Instance.SigScanner.Locations["PARTYCOUNT"]; try { var partyEntities = new List<PartyEntity>(); var partyCount = MemoryHandler.Instance.GetByte(PartyCountMap); if (partyCount > 0 && partyCount < 9) { for (uint i = 0; i < partyCount; i++) { uint size; switch (Settings.Default.GameLanguage) { case "Chinese": size = 594; break; default: size = 544; break; } var address = PartyInfoMap + (i * size); var actor = MemoryHandler.Instance.GetStructure<Structures.PartyMember>(address); var entry = new PartyEntity { Name = MemoryHandler.Instance.GetString(address, 32), ID = actor.ID, Coordinate = new Coordinate(actor.X, actor.Z, actor.Y), X = actor.X, Z = actor.Z, Y = actor.Y, Level = actor.Level, HPCurrent = actor.HPCurrent, HPMax = actor.HPMax, MPCurrent = actor.MPCurrent, MPMax = actor.MPMax, Job = actor.Job }; if (entry.HPMax == 0) { entry.HPMax = 1; } foreach (var status in actor.Statuses) { var statusEntry = new StatusEntry { TargetName = entry.Name, StatusID = status.StatusID, Duration = status.Duration, CasterID = status.CasterID }; try { var statusInfo = StatusEffectHelper.StatusInfo(statusEntry.StatusID); statusEntry.IsCompanyAction = statusInfo.CompanyAction; var statusKey = statusInfo.Name.English; switch (Settings.Default.GameLanguage) { case "French": statusKey = statusInfo.Name.French; break; case "Japanese": statusKey = statusInfo.Name.Japanese; break; case "German": statusKey = statusInfo.Name.German; break; case "Chinese": statusKey = statusInfo.Name.Chinese; break; } statusEntry.StatusName = statusKey; } catch (Exception ex) { statusEntry.StatusName = "UNKNOWN"; } if (statusEntry.IsValid()) { entry.StatusEntries.Add(statusEntry); } } if (entry.IsValid) { partyEntities.Add(entry); } } } AppContextHelper.Instance.RaiseNewPartyEntries(partyEntities); } catch (Exception ex) { } } } } _isScanning = false; return true; }; scannerWorker.BeginInvoke(delegate { }, scannerWorker); }
public static PartyEntity ResolvePartyMemberFromBytes(byte[] source, ActorEntity actorEntity = null) { if (actorEntity != null) { var entry = new PartyEntity { X = actorEntity.X, Y = actorEntity.Y, Z = actorEntity.Z, Coordinate = actorEntity.Coordinate, ID = actorEntity.ID, Name = actorEntity.Name, Job = actorEntity.Job, Level = actorEntity.Level, HPCurrent = actorEntity.HPCurrent, HPMax = actorEntity.HPMax, MPCurrent = actorEntity.MPCurrent, MPMax = actorEntity.MPMax, StatusEntries = actorEntity.StatusEntries, }; CleanXPValue(ref entry); return entry; } else { var entry = new PartyEntity(); try { switch (Settings.Default.GameLanguage) { case "Chinese": default: entry.X = BitConverter.ToSingle(source, 0x0); entry.Z = BitConverter.ToSingle(source, 0x4); entry.Y = BitConverter.ToSingle(source, 0x8); entry.Coordinate = new Coordinate(entry.X, entry.Z, entry.Z); entry.ID = BitConverter.ToUInt32(source, 0x10); entry.Name = MemoryHandler.Instance.GetStringFromBytes(source, 0x20); entry.Job = (Actor.Job) source[0x61]; entry.Level = source[0x63]; entry.HPCurrent = BitConverter.ToInt32(source, 0x68); entry.HPMax = BitConverter.ToInt32(source, 0x6C); entry.MPCurrent = BitConverter.ToInt16(source, 0x70); entry.MPMax = BitConverter.ToInt16(source, 0x72); break; } const int limit = 15; entry.StatusEntries = new List<StatusEntry>(); const int statusSize = 12; var statusesSource = new byte[limit * statusSize]; switch (Settings.Default.GameLanguage) { case "Chinese": default: var defaultStatusEffectOffset = MemoryHandler.Instance.ProcessModel.IsWin64 ? 0x88 : 0x80; Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * 12); break; } for (var i = 0; i < limit; i++) { var statusSource = new byte[statusSize]; Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize); var statusEntry = new StatusEntry { TargetName = entry.Name, StatusID = BitConverter.ToInt16(statusSource, 0x0), Stacks = statusSource[0x2], Duration = BitConverter.ToSingle(statusSource, 0x4), CasterID = BitConverter.ToUInt32(statusSource, 0x8) }; try { var pc = PCWorkerDelegate.GetNPCEntity(statusEntry.CasterID); var npc = NPCWorkerDelegate.GetNPCEntity(statusEntry.CasterID); var monster = MonsterWorkerDelegate.GetNPCEntity(statusEntry.CasterID); statusEntry.SourceEntity = (pc ?? npc) ?? monster; } catch (Exception ex) { } try { if (statusEntry.StatusID > 0) { var statusInfo = StatusEffectHelper.StatusInfo(statusEntry.StatusID); statusEntry.IsCompanyAction = statusInfo.CompanyAction; var statusKey = statusInfo.Name.English; switch (Settings.Default.GameLanguage) { case "French": statusKey = statusInfo.Name.French; break; case "Japanese": statusKey = statusInfo.Name.Japanese; break; case "German": statusKey = statusInfo.Name.German; break; case "Chinese": statusKey = statusInfo.Name.Chinese; break; } statusEntry.StatusName = statusKey; } } catch (Exception ex) { statusEntry.StatusName = "UNKNOWN"; } if (statusEntry.IsValid()) { entry.StatusEntries.Add(statusEntry); } } } catch (Exception ex) { } CleanXPValue(ref entry); return entry; } }
public void NewPartyMemberStatusEntry(StatusEntry statusEntry, uint partyMemberId) { try { var partyMemberStatusEntry = new PartyMemberStatusEntry { CasterId = statusEntry.CasterID, Duration = statusEntry.Duration, EncounterId = EncounterId, PartyMemberId = partyMemberId, StatusId = statusEntry.StatusID, StatusName = statusEntry.StatusName, TargetName = statusEntry.TargetName, TimeOffset = Convert.ToUInt32(EncounterTimer.ElapsedMilliseconds) }; _sqLiteConnection.InsertAsync(partyMemberStatusEntry) .ContinueWith(t => LogHelper.Log(Logger, "Status " + partyMemberStatusEntry.StatusName + " (" + partyMemberStatusEntry.StatusId + ") for party member " + partyMemberId + " captured for encounter " + EncounterId + ".", LogLevel.Trace)); partyMemberStatusEntries.Add(partyMemberStatusEntry); } catch (Exception ex) { LogHelper.Log(Logger, ex, LogLevel.Error); } }
private static PartyEntity GetPartyEntity(uint address, Structures.PartyMember partyMember, ActorEntity currentUser = null) { var actor = currentUser ?? (dynamic) partyMember; try { var entry = new PartyEntity { ID = actor.ID, X = actor.X, Z = actor.Z, Y = actor.Y, Level = actor.Level, HPCurrent = actor.HPCurrent, HPMax = actor.HPMax, MPCurrent = actor.MPCurrent, MPMax = actor.MPMax, Job = actor.Job }; if (entry.HPMax == 0) { entry.HPMax = 1; } if (currentUser == null) { entry.Name = MemoryHandler.Instance.GetString(address, 32); entry.Coordinate = new Coordinate(actor.X, actor.Z, actor.Y); foreach (var status in actor.Statuses) { var statusEntry = new StatusEntry { TargetName = entry.Name, StatusID = status.StatusID, Duration = status.Duration, CasterID = status.CasterID }; try { var statusInfo = StatusEffectHelper.StatusInfo(statusEntry.StatusID); statusEntry.IsCompanyAction = statusInfo.CompanyAction; var statusKey = statusInfo.Name.English; switch (Settings.Default.GameLanguage) { case "French": statusKey = statusInfo.Name.French; break; case "Japanese": statusKey = statusInfo.Name.Japanese; break; case "German": statusKey = statusInfo.Name.German; break; case "Chinese": statusKey = statusInfo.Name.Chinese; break; } statusEntry.StatusName = statusKey; } catch (Exception ex) { statusEntry.StatusName = "UNKNOWN"; } if (statusEntry.IsValid()) { entry.StatusEntries.Add(statusEntry); } } } else { entry.Name = actor.Name; entry.Coordinate = actor.Coordinate; entry.StatusEntries = actor.StatusEntries; } return entry; } catch (Exception ex) { } return new PartyEntity(); }
public static ActorEntity ResolveActorFromBytes(byte[] source, bool isCurrentUser = false) { var entry = new ActorEntity(); try { uint targetID; uint pcTargetID; entry.MapIndex = 0; entry.TargetID = 0; switch (Settings.Default.GameLanguage) { case "Chinese": entry.Name = MemoryHandler.Instance.GetStringFromBytes(source, 48); entry.ID = BitConverter.ToUInt32(source, 0x74); entry.NPCID1 = BitConverter.ToUInt32(source, 0x78); entry.NPCID2 = BitConverter.ToUInt32(source, 0x80); entry.OwnerID = BitConverter.ToUInt32(source, 0x84); entry.Type = (Actor.Type) source[0x8A]; entry.TargetType = (Actor.TargetType) source[0x8C]; entry.GatheringStatus = source[0x8E]; entry.Distance = source[0x8F]; entry.X = BitConverter.ToSingle(source, 0xA0); entry.Z = BitConverter.ToSingle(source, 0xA4); entry.Y = BitConverter.ToSingle(source, 0xA8); entry.Heading = BitConverter.ToSingle(source, 0xB0); entry.Fate = BitConverter.ToUInt32(source, 0xE4); // ?? entry.GatheringInvisible = source[0x11C]; // ?? entry.ModelID = BitConverter.ToUInt32(source, 0x174); entry.ActionStatus = (Actor.ActionStatus) source[0x17C]; entry.IsGM = BitConverter.ToBoolean(source, 0x183); // ? entry.Icon = (Actor.Icon) source[0x18C]; entry.Status = (Actor.Status) source[0x18E]; entry.ClaimedByID = BitConverter.ToUInt32(source, 0x1A0); targetID = BitConverter.ToUInt32(source, 0x1A8); pcTargetID = BitConverter.ToUInt32(source, 0xAA8); entry.Job = (Actor.Job) source[0x17C0]; entry.Level = source[0x17C1]; entry.GrandCompany = source[0x17C3]; entry.GrandCompanyRank = source[0x17C4]; entry.Title = source[0x17C6]; entry.HPCurrent = BitConverter.ToInt32(source, 0x17C8); entry.HPMax = BitConverter.ToInt32(source, 0x17CC); entry.MPCurrent = BitConverter.ToInt32(source, 0x17D0); entry.MPMax = BitConverter.ToInt32(source, 0x17D4); entry.TPCurrent = BitConverter.ToInt16(source, 0x17D8); entry.TPMax = 1000; entry.GPCurrent = BitConverter.ToInt16(source, 0x17DA); entry.GPMax = BitConverter.ToInt16(source, 0x17DC); entry.CPCurrent = BitConverter.ToInt16(source, 0x17DE); entry.CPMax = BitConverter.ToInt16(source, 0x17E0); entry.Race = source[0x2E58]; // ?? entry.Sex = (Actor.Sex) source[0x2E59]; //? entry.IsCasting = BitConverter.ToBoolean(source, 0x32E0); entry.CastingID = BitConverter.ToInt16(source, 0x32E4); entry.CastingTargetID = BitConverter.ToUInt32(source, 0x32F0); entry.CastingProgress = BitConverter.ToSingle(source, 0x3314); entry.CastingTime = BitConverter.ToSingle(source, 0x33F8); entry.Coordinate = new Coordinate(entry.X, entry.Z, entry.Y); break; default: entry.Name = MemoryHandler.Instance.GetStringFromBytes(source, 48); entry.ID = BitConverter.ToUInt32(source, 0x74); entry.NPCID1 = BitConverter.ToUInt32(source, 0x78); entry.NPCID2 = BitConverter.ToUInt32(source, 0x80); entry.OwnerID = BitConverter.ToUInt32(source, 0x84); entry.Type = (Actor.Type) source[0x8A]; entry.TargetType = (Actor.TargetType) source[0x8C]; entry.GatheringStatus = source[0x8F]; entry.Distance = source[0x90]; entry.X = BitConverter.ToSingle(source, 0xA0); entry.Z = BitConverter.ToSingle(source, 0xA4); entry.Y = BitConverter.ToSingle(source, 0xA8); entry.Heading = BitConverter.ToSingle(source, 0xB0); entry.Fate = BitConverter.ToUInt32(source, 0xE4); // ?? entry.GatheringInvisible = source[0x11C]; // ?? entry.ModelID = BitConverter.ToUInt32(source, 0x174); entry.ActionStatus = (Actor.ActionStatus) source[0x17C]; entry.IsGM = BitConverter.ToBoolean(source, 0x183); // ? entry.Icon = (Actor.Icon) source[0x18C]; entry.Status = (Actor.Status) source[0x17E]; //0x18E]; entry.ClaimedByID = BitConverter.ToUInt32(source, 0x180); // 0x1A0); targetID = BitConverter.ToUInt32(source, 0x188); // 0x1A8); pcTargetID = BitConverter.ToUInt32(source, 0x938); // 0xAA8); entry.Job = (Actor.Job) source[0x1540]; // 0x17C0]; entry.Level = source[0x1541]; // 0x17C1]; entry.GrandCompany = source[0x1543]; // 0x17C3]; entry.GrandCompanyRank = source[0x1544]; //0x17C4]; entry.Title = source[0x1546]; //0x17C6]; entry.HPCurrent = BitConverter.ToInt32(source, 0x1548); // 0x17C8); entry.HPMax = BitConverter.ToInt32(source, 0x154C); // 0x17CC); entry.MPCurrent = BitConverter.ToInt32(source, 0x1550); // 0x17D0); entry.MPMax = BitConverter.ToInt32(source, 0x1554); // 0x17D4); entry.TPCurrent = BitConverter.ToInt16(source, 0x1558); // 0x17D8); entry.TPMax = 1000; entry.GPCurrent = BitConverter.ToInt16(source, 0x155A); // 0x17DA); entry.GPMax = BitConverter.ToInt16(source, 0x155C); // 0x17DC); entry.CPCurrent = BitConverter.ToInt16(source, 0x155E); // 0x17DE); entry.CPMax = BitConverter.ToInt16(source, 0x1560); // 0x17E0); entry.Race = source[0x2808]; // ?? entry.Sex = (Actor.Sex) source[0x2809]; //? entry.IsCasting = BitConverter.ToBoolean(source, 0x2A30); // 0x2C90); entry.CastingID = BitConverter.ToInt16(source, 0x2A34); // 0x2C94); entry.CastingTargetID = BitConverter.ToUInt32(source, 0x2A40); // 0x2CA0); entry.CastingProgress = BitConverter.ToSingle(source, 0x2A64); // 0x2CC4); entry.CastingTime = BitConverter.ToSingle(source, 0x2A68); // 0x2DA8); entry.Coordinate = new Coordinate(entry.X, entry.Z, entry.Y); break; } if (targetID > 0) { entry.TargetID = (int) targetID; } else { if (pcTargetID > 0) { entry.TargetID = (int) pcTargetID; } } if (entry.CastingTargetID == 3758096384) { entry.CastingTargetID = 0; } entry.MapIndex = 0; var limit = 60; switch (entry.Type) { case Actor.Type.PC: limit = 30; break; } entry.StatusEntries = new List<StatusEntry>(); const int statusSize = 12; var statusesSource = new byte[limit * statusSize]; switch (Settings.Default.GameLanguage) { case "Chinese": Buffer.BlockCopy(source, 0x3168, statusesSource, 0, limit * 12); break; default: Buffer.BlockCopy(source, 0x28BC, statusesSource, 0, limit * 12); break; } for (var i = 0; i < limit; i++) { var statusSource = new byte[statusSize]; Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize); var statusEntry = new StatusEntry { TargetEntity = entry, TargetName = entry.Name, StatusID = BitConverter.ToInt16(statusSource, 0x0), Stacks = statusSource[0x2], Duration = BitConverter.ToSingle(statusSource, 0x4), CasterID = BitConverter.ToUInt32(statusSource, 0x8) }; try { var pc = PCWorkerDelegate.GetUniqueNPCEntities() .FirstOrDefault(a => a.ID == statusEntry.CasterID); var npc = NPCWorkerDelegate.GetUniqueNPCEntities() .FirstOrDefault(a => a.NPCID2 == statusEntry.CasterID); var monster = MonsterWorkerDelegate.GetUniqueNPCEntities() .FirstOrDefault(a => a.ID == statusEntry.CasterID); statusEntry.SourceEntity = (pc ?? npc) ?? monster; } catch (Exception ex) { } try { var statusInfo = StatusEffectHelper.StatusInfo(statusEntry.StatusID); statusEntry.IsCompanyAction = statusInfo.CompanyAction; var statusKey = statusInfo.Name.English; switch (Settings.Default.GameLanguage) { case "French": statusKey = statusInfo.Name.French; break; case "Japanese": statusKey = statusInfo.Name.Japanese; break; case "German": statusKey = statusInfo.Name.German; break; case "Chinese": statusKey = statusInfo.Name.Chinese; break; } statusEntry.StatusName = statusKey; } catch (Exception ex) { statusEntry.StatusName = "UNKNOWN"; } if (statusEntry.IsValid()) { entry.StatusEntries.Add(statusEntry); } } } catch (Exception ex) { } CleanXPValue(ref entry); if (isCurrentUser) { PCWorkerDelegate.CurrentUser = entry; } entry.CurrentUser = PCWorkerDelegate.CurrentUser; return entry; }