internal AbstractSprite( SerializedSprite sprite ) : this() { OriginalSize = sprite.OriginalSize; Palettes = BuildPalettes( sprite.Palettes ); Pixels = new byte[sprite.Pixels.Count]; sprite.Pixels.CopyTo( Pixels, 0 ); }
internal AbstractSprite(SerializedSprite sprite) : this() { OriginalSize = sprite.OriginalSize; Palettes = BuildPalettes(sprite.Palettes); Pixels = new byte[sprite.Pixels.Count]; sprite.Pixels.CopyTo(Pixels, 0); }
internal ShortSprite(SerializedSprite sprite) : base(sprite) { }
internal CYOKO( SerializedSprite sprite ) : base( sprite ) { }
internal AbstractCompressedSprite(SerializedSprite sprite) : base(sprite) { }
internal AbstractShapedSprite(SerializedSprite sprite) : base(sprite) { }
internal ShortSprite( SerializedSprite sprite ) : base(sprite) { }
internal TYPE1Sprite(SerializedSprite sprite) : base(sprite) { }
internal CYOKO(SerializedSprite sprite) : base(sprite) { }
internal KANZEN( SerializedSprite sprite ) : base( sprite ) { }
internal KANZEN(SerializedSprite sprite) : base(sprite) { }
internal AbstractShapedSprite( SerializedSprite sprite ) : base(sprite) { }
internal AbstractCompressedSprite(SerializedSprite sprite) : base(sprite) { CurrentSize = OriginalSize; }
internal MonsterSprite( SerializedSprite sprite ) : base(sprite) { sp2Count = ( sprite.Pixels.Count - ( 256 + 32 + 200 ) * 256 ) / 256 / 256; }
internal MonsterSprite(SerializedSprite sprite) : base(sprite) { sp2Count = (sprite.Pixels.Count - (256 + 32 + 200) * 256) / 256 / 256; }
internal AbstractCompressedSprite( SerializedSprite sprite ) : base( sprite ) { CurrentSize = OriginalSize; }
internal ARUTE( SerializedSprite sprite ) : base(sprite) { }
internal TYPE1Sprite( SerializedSprite sprite ) : base(sprite) { }
internal ARUTE(SerializedSprite sprite) : base(sprite) { }