protected override void LoadContent() { base.LoadContent(); ContentManager content = Game.Content; _background = new PictureBox(content.Load<Texture2D>(@"Backgrounds\Title"), GameRef.ScreenRectangle); ControlManager.Add(_background); _loadLink = new LinkLabel {Text = "Select game", Position = new Vector2(50, 150)}; _loadLink.Selected += LoadLinkSelected; ControlManager.Add(_loadLink); _exitLink = new LinkLabel {Text = "Back"}; _exitLink.Position = new Vector2(50, 150 + _exitLink.Font.LineSpacing); _exitLink.Selected += ExitLinkSelected; ControlManager.Add(_exitLink); _loadListBox = new ListBox(content.Load<Texture2D>(@"GUI\ListBoxImage"), content.Load<Texture2D>(@"GUI\RightArrowUp"), false) {Position = new Vector2(400, 150)}; _loadListBox.Selected += LoadListBoxSelected; _loadListBox.Leave += LoadListBoxLeave; for (int i = 0; i < 20; i++) _loadListBox.Items.Add("Game Number: " + i); ControlManager.Add(_loadListBox); ControlManager.NextControl(); }
internal SkillLabelSet(Label label, LinkLabel linkLabel, Label countLabel) { Label = label; LinkLabel = linkLabel; CountLabel = countLabel; Value = 0; }
protected override void LoadContent() { ContentManager content = GameRef.Content; _background = content.Load<Texture2D>(@"Backgrounds\NewTitle"); base.LoadContent(); _startLabel = new LinkLabel { Text = "Press ENTER to begin", Color = Color.White, TabStop = true, HasFocus = true }; _startLabel.CenterHorizontal(GameRef.ScreenRectangle.Width, 600); _startLabel.Selected += StartLabelSelected; ControlManager.Add(_startLabel); var smallFont = content.Load<SpriteFont>(@"Fonts\SmallFont"); var copyLabel = new Label { Text = "Copyright (c) 2012 by Adam Hellberg", Color = Color.White, Font = smallFont }; copyLabel.CenterHorizontal(GameRef.ScreenRectangle.Width, 690); ControlManager.Add(copyLabel); var musicLabel = new Label { Text = "Music Copyright (c) 2012 by Kevin van der Laan [Diseased Flame]", Color = Color.White, Font = smallFont }; musicLabel.CenterHorizontal(GameRef.ScreenRectangle.Width, 720); ControlManager.Add(musicLabel); //GameRef.AudioManager.AddSong(new XRpgLibrary.Audio.Song("TitleScreen", content.Load<Song>(@"Music\TitleScreen"))); //GameRef.AudioManager.PlaySong("TitleScreen"); var song = GameRef.AudioManager.Song.GetSong("MenuTheme"); song.SetStartFade(new FadeInfo(0.0f, 1.0f)); song.SetEndFade(new FadeInfo(1.0f, 0.0f, -0.01f, TimeSpan.FromMilliseconds(15))); //GameRef.AudioManager.PlaySong(GameRef.AudioManager.AddSong(new F16Gaming.Game.RPGLibrary.Audio.Song("TitleScreen", content.Load<Song>(@"Music\TitleScreen"))).Name); GameRef.AudioManager.Song.Play(song); }
protected override void LoadContent() { base.LoadContent(); ContentManager content = Game.Content; _background = new PictureBox(content.Load<Texture2D>(@"Backgrounds\Title"), GameRef.ScreenRectangle); ControlManager.Add(_background); var arrowTexture = content.Load<Texture2D>(@"GUI\LeftArrowUp"); _arrow = new PictureBox(arrowTexture, 0, 0); ControlManager.Add(_arrow); var leftArrowTexture = content.Load<Texture2D>(@"GUI\RightArrowUp"); _arrowLeft = new PictureBox(leftArrowTexture, 0, 0); ControlManager.Add(_arrowLeft); _startGame = new LinkLabel {Text = "The story begins"}; _startGame.Size = _startGame.Font.MeasureString(_startGame.Text); _startGame.Selected += MenuItemSelected; ControlManager.Add(_startGame); _loadGame = new LinkLabel {Text = "The story continues"}; _loadGame.Size = _loadGame.Font.MeasureString(_loadGame.Text); _loadGame.Selected += MenuItemSelected; ControlManager.Add(_loadGame); _exitGame = new LinkLabel {Text = "The story ends"}; _exitGame.Size = _exitGame.Font.MeasureString(_exitGame.Text); _exitGame.Selected += MenuItemSelected; ControlManager.Add(_exitGame); ControlManager.NextControl(); ControlManager.FocusChanged += ControlManagerFocusChanged; var position = new Vector2(350, 500); foreach (Control c in ControlManager.Where(c => c is LinkLabel)) { if (c.Size.X > _maxItemWidth) _maxItemWidth = c.Size.X; c.Position = position; position.Y += c.Size.Y + 5.0f; } ControlManagerFocusChanged(_startGame, null); }
private void CreateControls() { Log.Debug("Loading controls..."); var leftTexture = Game.Content.Load<Texture2D>(@"GUI\LeftArrowUp"); var rightTexture = Game.Content.Load<Texture2D>(@"GUI\RightArrowUp"); var stopTexture = Game.Content.Load<Texture2D>(@"GUI\StopBar"); _background = new PictureBox(Game.Content.Load<Texture2D>(@"Backgrounds\Title"), GameRef.ScreenRectangle); ControlManager.Add(_background); var label1 = new Label {Text = "Who will search for the Eyes of the Dragon?"}; label1.AutoSize(); label1.Position = new Vector2((GameRef.Window.ClientBounds.Width - label1.Size.X) / 2, 150); ControlManager.Add(label1); _genderSelector = new LeftRightSelector(leftTexture, rightTexture, stopTexture); _genderSelector.SetItems(Genders, 125); _genderSelector.Position = new Vector2(label1.Position.X, 200); _genderSelector.SelectionChanged += SelectionChanged; ControlManager.Add(_genderSelector); _classSelector = new LeftRightSelector(leftTexture, rightTexture, stopTexture); _classSelector.SetItems(_classes, 125); _classSelector.Position = new Vector2(label1.Position.X, 250); _classSelector.SelectionChanged += SelectionChanged; ControlManager.Add(_classSelector); var acceptLabel = new LinkLabel {Text = "Accept this character", Position = new Vector2(label1.Position.X, 300)}; acceptLabel.Selected += AcceptLabelSelected; ControlManager.Add(acceptLabel); _characterImage = new PictureBox(_characterImages[0, 0], new Rectangle(500, 200, 96, 96), new Rectangle(0, 0, 32, 32)); ControlManager.Add(_characterImage); ControlManager.NextControl(); Log.Debug("Loaded controls!"); }
private void CreateControls(ContentManager content) { Log.Info("Creating controls..."); _background = new PictureBox(content.Load<Texture2D>(@"Backgrounds\Title"), GameRef.ScreenRectangle); ControlManager.Add(_background); var nextControlPosition = new Vector2(300, 150); _pointsRemaining = new Label { Text = "Skill Points: " + _unassignedPoints, Position = nextControlPosition }; nextControlPosition.Y += ControlManager.Font.LineSpacing + 10.0f; ControlManager.Add(_pointsRemaining); /*string skillPath = @"Game\Skills\"; string[] skillFiles = Directory.GetFiles(skillPath, "*.skill"); var skillData = new List<SkillData>(); foreach (var file in skillFiles) { var data = Serializer.Deserialize<SkillData>(file); var label = new Label {Text = data.Name, Type = data.Name, Position = nextControlPosition}; var linkLabel = new LinkLabel {Text = "+", Type = data.Name, TabStop = true, Position = new Vector2(nextControlPosition.X + 350, nextControlPosition.Y)}; var countLabel = new Label {Text = "0", Type = data.Name, Position = new Vector2(linkLabel.Position.X + 50, nextControlPosition.Y)}; nextControlPosition.Y += ControlManager.Font.LineSpacing + 10.0f; linkLabel.Selected += AddSkillLabelSelected; ControlManager.Add(label); ControlManager.Add(linkLabel); ControlManager.Add(countLabel); _skillLabels.Add(new SkillLabelSet(label, linkLabel, countLabel)); }*/ foreach (var key in DataManager.SkillData.Keys) { var data = DataManager.SkillData[key]; var label = new Label { Text = data.Name, Type = data.Name, Position = nextControlPosition }; var countLabel = new Label { Text = "0", Position = new Vector2(nextControlPosition.X + 300, nextControlPosition.Y) }; var linkLabel = new LinkLabel { TabStop = true, Text = "+", Type = data.Name, Position = new Vector2(nextControlPosition.X + 390, nextControlPosition.Y) }; linkLabel.Selected += AddSkillLabelSelected; nextControlPosition.Y += ControlManager.Font.LineSpacing + 10f; ControlManager.Add(label); ControlManager.Add(countLabel); ControlManager.Add(linkLabel); _skillLabels.Add(new SkillLabelSet(label, linkLabel, countLabel)); } nextControlPosition.Y += ControlManager.Font.LineSpacing + 10.0f; var undoLabel = new LinkLabel {Text = "Undo", Position = nextControlPosition, TabStop = true}; undoLabel.Selected += UndoLabelSelected; nextControlPosition.Y += ControlManager.Font.LineSpacing + 10.0f; ControlManager.Add(undoLabel); var acceptLabel = new LinkLabel {Text = "Accept", Position = nextControlPosition, TabStop = true}; acceptLabel.Selected += AcceptLabelSelected; ControlManager.Add(acceptLabel); ControlManager.NextControl(); Log.Debug("Controls created!"); }