コード例 #1
0
        private static void applyUpsideDownEffect(ref Vector2 paddingVector, ref Vector2 positionVector)
        {
            Input.Aim.InvertedY = (Input.GliderMoveY.Inverted = (Input.MoveY.Inverted = ExtendedVariantsModule.Settings.UpsideDown));

            paddingVector = zoomLevelVariant.getScreenPosition(paddingVector);

            if (ExtendedVariantsModule.Settings.UpsideDown)
            {
                paddingVector.Y  = -paddingVector.Y;
                positionVector.Y = 90f - (positionVector.Y - 90f);
            }
        }
コード例 #2
0
        private static void applyUpsideDownEffect(ref Vector2 paddingVector, ref Vector2 positionVector)
        {
            Input.Aim.InvertedY = (Input.GliderMoveY.Inverted = (Input.MoveY.Inverted = ExtendedVariantsModule.Settings.UpsideDown));
            if (inputFeather != null)
            {
                (inputFeather.GetValue(null) as VirtualJoystick).InvertedY = ExtendedVariantsModule.Settings.UpsideDown;
            }

            paddingVector = zoomLevelVariant.getScreenPosition(paddingVector);

            if (ExtendedVariantsModule.Settings.UpsideDown)
            {
                paddingVector.Y  = -paddingVector.Y;
                positionVector.Y = 90f - (positionVector.Y - 90f);
            }
        }