コード例 #1
0
ファイル: Font.cs プロジェクト: jxpxxzj/WarshipGirl
        public Font(string font, uint size)
        {
            if (!File.Exists(font))
                throw new FileNotFoundException("Failed to load font file:" + font);
            Size = size;
            if (Graphics.Instance.GraphicsDevice == null)
                throw new NullReferenceException("Graphics Device is null.");
            gd = Graphics.Instance.GraphicsDevice;
            IntPtr libptr;
            int ret = FT.FT_Init_FreeType(out libptr);
            if (ret != 0)
                throw new Exception("Failed to load FreeType library.");

            int retb = FT.FT_New_Face(libptr, font, 0, out faceptr);
            if (retb != 0)
                throw new Exception("Failed to create font face.");

            face = (FT_FaceRec)Marshal.PtrToStructure(faceptr, typeof(FT_FaceRec));
            FT.FT_Set_Char_Size(faceptr, (int)size << 6, (int)size << 6, 96, 96);
            FT.FT_Set_Pixel_Sizes(faceptr, size, size);
            ascender = face.ascender >> 6;
            descender = face.descender >> 6;
            fontheight = ((face.height >> 6) + descender + ascender) / 4;
            yoffset = (int)(Size - ascender);
            baseCharacter = CreateChar('i');
        }
コード例 #2
0
ファイル: Font.cs プロジェクト: jxpxxzj/WarshipGirl
 private Character[] CreateStringTexture(string s)
 {
     var temp = new Character[s.Length];
     for (int i = 0; i < s.Length; i++)
     {
         temp[i] = CreateChar(s[i]);
     }
     return temp;
 }
コード例 #3
0
ファイル: Font.cs プロジェクト: jxpxxzj/WarshipGirl
        //TODO: overflow
        private void DrawText(SpriteBatch sb, Vector2 pos, Rectangle rect,Character[] text,Color color)
        {
            int presentx = (int)pos.X;
            int presenty = (int)pos.Y + yoffset;
            for (int i = 0; i < text.Length; i++)
            {
                bool draw = true;
                if (presentx > rect.Width +rect.X || presenty > rect.Height + rect.Y - Size  || presentx < rect.X || presenty < yoffset - Size +rect.Y)
                    draw = false;
                if (text[i].Char == '\n')
                {
                    presenty += (int)Size + 2;
                    presentx = (int)rect.X;
                    continue;
                }
                if (text[i].Char == '\r')
                    continue;
                if (draw)
                {
                    if (EnableBorder)
                    {
                        if (draw)
                        {
                        }
                        sb.Draw(text[i].Texture, new Rectangle(presentx + text[i].OffsetX - 1, presenty + text[i].OffserY - 1, text[i].Texture.Width, text[i].Texture.Height), BorderColor);
                        sb.Draw(text[i].Texture, new Rectangle(presentx + text[i].OffsetX - 1, presenty + text[i].OffserY, text[i].Texture.Width, text[i].Texture.Height), BorderColor);
                        sb.Draw(text[i].Texture, new Rectangle(presentx + text[i].OffsetX - 1, presenty + text[i].OffserY + 1, text[i].Texture.Width, text[i].Texture.Height), BorderColor);

                        sb.Draw(text[i].Texture, new Rectangle(presentx + text[i].OffsetX, presenty + text[i].OffserY - 1, text[i].Texture.Width, text[i].Texture.Height), BorderColor);
                        sb.Draw(text[i].Texture, new Rectangle(presentx + text[i].OffsetX, presenty + text[i].OffserY + 1, text[i].Texture.Width, text[i].Texture.Height), BorderColor);

                        sb.Draw(text[i].Texture, new Rectangle(presentx + text[i].OffsetX + 1, presenty + text[i].OffserY - 1, text[i].Texture.Width, text[i].Texture.Height), BorderColor);
                        sb.Draw(text[i].Texture, new Rectangle(presentx + text[i].OffsetX + 1, presenty + text[i].OffserY, text[i].Texture.Width, text[i].Texture.Height), BorderColor);
                        sb.Draw(text[i].Texture, new Rectangle(presentx + text[i].OffsetX + 1, presenty + text[i].OffserY + 1, text[i].Texture.Width, text[i].Texture.Height), BorderColor);
                    }
                    if (EnableShadow)
                    {
                        sb.Draw(text[i].Texture, new Rectangle(presentx + text[i].OffsetX + ShadowXOffset, presenty + text[i].OffserY + ShadowYOffset, text[i].Texture.Width, text[i].Texture.Height), ShadowColor);
                    }
                    sb.Draw(text[i].Texture, new Rectangle(presentx + text[i].OffsetX, presenty + text[i].OffserY, text[i].Texture.Width, text[i].Texture.Height), color);
                }
                presentx += (1 + (int)text[i].Texture.Width + text[i].OffsetX);
            }
        }
コード例 #4
0
ファイル: Font.cs プロジェクト: jxpxxzj/WarshipGirl
        private Character CreateChar(char c)
        {
            Character ch = new Character();
            try
            {
                if (buffer.ContainsKey(c))
                {
                    return buffer[c];
                }
                if (c == '\r' || c == '\n')
                {
                    Texture2D texture = new Texture2D(gd, baseCharacter.Texture.Width, 1);
                    ch.Texture = texture;
                    ch.Char = c;
                    buffer.Add(c, ch);
                    return ch;
                }

                if (c != ' ' && c != ' ')
                {
                    var tt = GetCharBitmap(Convert.ToUInt32(c));
                    var charoffsety = (ascender) - tt.bitmap_top;
                    var charoffsetx = tt.bitmap_left;

                    byte[] bmp = new byte[tt.bitmap.rows * tt.bitmap.width];
                    Marshal.Copy(tt.bitmap.buffer, bmp, 0, bmp.Length);

                    Color[] colordata = new Color[tt.bitmap.rows * tt.bitmap.width];
                    for (int i = 0; i < colordata.Length; i++)
                    {
                        colordata[i] = new Color(255, 255, 255, bmp[i]);
                    }

                    Texture2D texture = new Texture2D(gd, tt.bitmap.width, tt.bitmap.rows);
                    texture.SetData<Color>(colordata);
                    PreMultiplyAlphas(texture);
                    ch.Texture = texture;
                    ch.OffserY = charoffsety;
                    ch.OffsetX = charoffsetx;
                    ch.Char = c;
                    buffer.Add(c, ch);
                }
                else
                {
                    Texture2D texture = new Texture2D(gd, baseCharacter.Texture.Width, 1);
                    ch.Texture = texture;
                    buffer.Add(c, ch);
                }
            }
            catch (Exception)
            {
                Texture2D texture = new Texture2D(gd, baseCharacter.Texture.Width, 1);
                ch.Texture = texture;
                buffer.Add(c, ch);
            }

            return ch;
        }