コード例 #1
0
ファイル: ModEntry.cs プロジェクト: Nanogamer7/StardewMods-1
 internal static void UpdateConditionalEdits()
 {
     foreach (Tile t in ModEntry.PatchData.DynamicTiles)
     {
         Processors.ApplyTile(t);
     }
     foreach (Warp t in ModEntry.PatchData.DynamicWarps)
     {
         Processors.ApplyWarp(t);
     }
     foreach (Property t in ModEntry.PatchData.DynamicProperties)
     {
         Processors.ApplyProperty(t);
     }
 }
コード例 #2
0
 internal static void UpdateConditionalEdits()
 {
     foreach (Tile t in Compound.DynamicTiles)
     {
         Processors.ApplyTile(t);
     }
     foreach (Configs.Warp t in Compound.DynamicWarps)
     {
         Processors.ApplyWarp(t);
     }
     foreach (Property t in Compound.DynamicProperties)
     {
         Processors.ApplyProperty(t);
     }
 }