internal static void UpdateConditionalEdits() { foreach (Tile t in ModEntry.PatchData.DynamicTiles) { Processors.ApplyTile(t); } foreach (Warp t in ModEntry.PatchData.DynamicWarps) { Processors.ApplyWarp(t); } foreach (Property t in ModEntry.PatchData.DynamicProperties) { Processors.ApplyProperty(t); } }
internal static void UpdateConditionalEdits() { foreach (Tile t in Compound.DynamicTiles) { Processors.ApplyTile(t); } foreach (Configs.Warp t in Compound.DynamicWarps) { Processors.ApplyWarp(t); } foreach (Property t in Compound.DynamicProperties) { Processors.ApplyProperty(t); } }