static int StartBorn(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); EntityComponent.HorseStandBehaviour obj = (EntityComponent.HorseStandBehaviour)LuaScriptMgr.GetUnityObjectSelf(L, 1, "EntityComponent.HorseStandBehaviour"); obj.StartBorn(); return(0); }
static int Init(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 5); EntityComponent.HorseStandBehaviour obj = (EntityComponent.HorseStandBehaviour)LuaScriptMgr.GetUnityObjectSelf(L, 1, "EntityComponent.HorseStandBehaviour"); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); int arg1 = (int)LuaScriptMgr.GetNumber(L, 3); string arg2 = LuaScriptMgr.GetLuaString(L, 4); GameObject arg3 = (GameObject)LuaScriptMgr.GetUnityObject(L, 5, typeof(GameObject)); obj.Init(arg0, arg1, arg2, arg3); return(0); }