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C# (CSharp) Entitas Entity.HasComponentsの例
プログラミング言語:
C# (CSharp)
名前空間/パッケージ名:
Entitas
クラス/型:
Entity
メソッド/関数:
HasComponents
hotexamples.comのコード掲載数:
1
C# (CSharp) Entitas Entity.HasComponents - 1件のコード例が見つかりました
。すべてオープンソースプロジェクトから抽出されたC# (CSharp)の
Entitas.Entity.HasComponents
の実例で、最も評価が高いものを厳選しています。コード例の評価を行っていただくことで、より質の高いコード例が表示されるようになります。
よく使われるメソッド
表示
非表示
Release(9)
Retain(9)
AddComponent(6)
ReplacePosition(6)
AddTween(4)
ReplaceSpeed(4)
RemoveFollowTarget(3)
RemoveAllComponents(3)
AddMissileSpawner(3)
HasAnyComponent(3)
AddVelocity(3)
ReplaceVelocity(2)
RemoveTween(2)
RemovePosition(2)
RemoveMissileSpawner(2)
AddTargetMissileSpawner(2)
RemoveAllOnEntityReleasedHandlers(2)
GetComponent(2)
CreateComponent(2)
RemoveLaserSpawner(2)
AddAnimation(2)
removeAllOnEntityReleasedHandlers(2)
AddLaserSpawner(2)
AddResource(2)
AddPosition(2)
AddHomeMissileSpawner(2)
AddCircleMissileRotatedSpawner(2)
AddMultipleMissileSpawner(2)
AddCircleMissileSpawner(2)
AddDamage(2)
AddFindTarget(1)
RemoveSpeed(1)
RemoveSpot(1)
RemoveTargetMissileSpawner(1)
AddDelayedCall(1)
RemoveTweenOnDeath(1)
RemoveVelocity(1)
ReplaceForce(1)
RemoveView(1)
ReplaceComponent(1)
ReplaceCoroutineWait(1)
AddGridField(1)
ReplaceHealth(1)
ReplaceSpot(1)
ReplaceView(1)
AddCameraShakeOnDeath(1)
SetModified(1)
destroy(1)
RemoveMultipleMissileSpawner(1)
AddSnapPosition(1)
よく使われるメソッド
Release (9)
Retain (9)
AddComponent (6)
ReplacePosition (6)
AddTween (4)
ReplaceSpeed (4)
RemoveFollowTarget (3)
RemoveAllComponents (3)
AddMissileSpawner (3)
HasAnyComponent (3)
よく使われるメソッド
AddVelocity (3)
ReplaceVelocity (2)
RemoveTween (2)
RemovePosition (2)
RemoveMissileSpawner (2)
AddTargetMissileSpawner (2)
RemoveAllOnEntityReleasedHandlers (2)
GetComponent (2)
CreateComponent (2)
RemoveLaserSpawner (2)
AddAnimation (2)
removeAllOnEntityReleasedHandlers (2)
AddLaserSpawner (2)
AddResource (2)
AddPosition (2)
AddHomeMissileSpawner (2)
AddCircleMissileRotatedSpawner (2)
AddMultipleMissileSpawner (2)
AddCircleMissileSpawner (2)
AddDamage (2)
よく使われるメソッド
AddAnimation (2)
removeAllOnEntityReleasedHandlers (2)
AddLaserSpawner (2)
AddResource (2)
AddPosition (2)
AddHomeMissileSpawner (2)
AddCircleMissileRotatedSpawner (2)
AddMultipleMissileSpawner (2)
AddCircleMissileSpawner (2)
AddDamage (2)
AddFindTarget (1)
RemoveSpeed (1)
RemoveSpot (1)
RemoveTargetMissileSpawner (1)
AddDelayedCall (1)
RemoveTweenOnDeath (1)
RemoveVelocity (1)
ReplaceForce (1)
RemoveView (1)
ReplaceComponent (1)
ReplaceCoroutineWait (1)
AddGridField (1)
ReplaceHealth (1)
ReplaceSpot (1)
ReplaceView (1)
AddCameraShakeOnDeath (1)
SetModified (1)
destroy (1)
RemoveMultipleMissileSpawner (1)
AddSnapPosition (1)
よく使われるメソッド
AddFindTarget (1)
RemoveSpeed (1)
RemoveSpot (1)
RemoveTargetMissileSpawner (1)
AddDelayedCall (1)
RemoveTweenOnDeath (1)
RemoveVelocity (1)
ReplaceForce (1)
RemoveView (1)
ReplaceComponent (1)
ReplaceCoroutineWait (1)
AddGridField (1)
ReplaceHealth (1)
ReplaceSpot (1)
ReplaceView (1)
AddCameraShakeOnDeath (1)
SetModified (1)
destroy (1)
RemoveMultipleMissileSpawner (1)
AddSnapPosition (1)
RemoveMagnet (1)
IsFusable (1)
AddView (1)
CopyTo (1)
AddPath (1)
AddNestedView (1)
GetComponentIndices (1)
HasComponent (1)
HasComponents (1)
InternalDestroy (1)
IsCollisionDeath (1)
AddCallOnFrameEnd (1)
AddHealth (1)
RemoveAcceleration (1)
AddLeaderboard (1)
RemoveCircleMissileRotatedSpawner (1)
RemoveCircleMissileSpawner (1)
RemoveCollision (1)
RemoveDelayedCall (1)
RemoveFaceDirection (1)
Entity Class Documentation
コード例 #1
0
ファイルを表示
ファイル:
AllOfMatcher.cs
プロジェクト:
namlunoy/Entitas-CSharp
public override bool Matches(Entity entity) { return entity.HasComponents(indices); }
x