/// Adds copies of all specified components to the target entity. /// If replaceExisting is true it will replace exisintg components. public static void CopyTo(this Entity entity, Entity target, bool replaceExisting = false, params int[] indices) { var componentIndices = indices.Length == 0 ? entity.GetComponentIndices() : indices; for (int i = 0; i < componentIndices.Length; i++) { var index = componentIndices[i]; var component = entity.GetComponent(index); var clonedComponent = target.CreateComponent( index, component.GetType() ); component.CopyPublicMemberValues(clonedComponent); if (replaceExisting) { target.ReplaceComponent(index, clonedComponent); } else { target.AddComponent(index, clonedComponent); } } }