protected override void SetSpells() { Q = new Spell(SpellSlot.Q, 365); W = new Spell(SpellSlot.W, 650); E = new Spell(SpellSlot.E, 350); R = new Spell(SpellSlot.R, 0); }
protected override void SetSpells() { Q = new Spell(SpellSlot.Q, 830); W = new Spell(SpellSlot.W, 600); E = new Spell(SpellSlot.E, 800); R = new Spell(SpellSlot.R, 725); Q.SetSkillshot(0.25f, 120f, 900f, false, SkillshotType.Line); }
protected override void SetSpells() { Q = new Spell(SpellSlot.Q, 950); W = new Spell(SpellSlot.W, 675); E = new Spell(SpellSlot.E, 800); R = new Spell(SpellSlot.R, 0); Q.SetSkillshot(0.25f, 60, 1700, true, false, SkillshotType.Line); }
protected override void SetSpells() { Q = new Spell(SpellSlot.Q, 900); W = new Spell(SpellSlot.W, 0); E = new Spell(SpellSlot.E, 550); R = new Spell(SpellSlot.R, 900); Q.SetSkillshot(0.75f, 105f, int.MaxValue, false, SkillshotType.Circle, false, HitChance.None); }
protected override void SetSpells() { Q = new Spell(SpellSlot.Q, 900); W = new Spell(SpellSlot.W, 150); E = new Spell(SpellSlot.E, 650); R = new Spell(SpellSlot.R, 700); Q.SetSkillshot(0.9f, 60, float.MaxValue, false, SkillshotType.Line, false, HitChance.None); }
protected override void SetSpells() { Q = new Spell(SpellSlot.Q, 875); W = new Spell(SpellSlot.W, 650); E = new Spell(SpellSlot.E, 650); R = new Spell(SpellSlot.R, 900); Q.SetSkillshot(0.25f, 60, 1400, false, SkillshotType.Line, HitChance.None); }
protected override void SetSpells() { Q = new Spell(SpellSlot.Q, 1050); W = new Spell(SpellSlot.W, 900); E = new Spell(SpellSlot.E, 625); R = new Spell(SpellSlot.R, 750); Q.SetSkillshot(0.25f, 75f, 1600, true, SkillshotType.Line); W.SetSkillshot(0.85f, 200f, 3200, false, SkillshotType.Circle); }
protected override void SetSpells() { Q = new Spell(SpellSlot.Q, 900); W = new Spell(SpellSlot.W, 650); E = new Spell(SpellSlot.E, 550); R = new Spell(SpellSlot.R, 0); Q.SetSkillshot(0.25f, 60, 1800, true, SkillshotType.Line, false, HitChance.None); W.SetSkillshot(0.25f, 50, 1800, false, SkillshotType.Circle, false, HitChance.None); }
protected override void SetSpells() { Q = new Spell(SpellSlot.Q, 900); W = new Spell(SpellSlot.W, 0); E = new Spell(SpellSlot.E, 300); R = new Spell(SpellSlot.R, 600); Q.SetSkillshot(0.25f, 70, 2000, true, SkillshotType.Line); }
protected override void SetSpells() { Q = new Spell(SpellSlot.Q, 800); W = new Spell(SpellSlot.W, 550); E = new Spell(SpellSlot.E, 925); R = new Spell(SpellSlot.R, 0); Q.SetSkillshot(0.5f, 80, 1750f, false, SkillshotType.Circle, false, HitChance.None); E.SetSkillshot(0.5f, 50, 1750f, false, SkillshotType.Circle, false, HitChance.None); }
protected override void SetSpells() { Q = new Spell(SpellSlot.Q, 875); W = new Spell(SpellSlot.W, 725); E = new Spell(SpellSlot.E, 800); R = new Spell(SpellSlot.R, 1000); Q.SetSkillshot(1f, 110, float.MaxValue, false, SkillshotType.Circle); R.SetSkillshot(0.5f, 180, 850, false, SkillshotType.Circle, HitChance.None); }
protected override void SetSpells() { Q = new Spell(SpellSlot.Q, 0); W = new Spell(SpellSlot.W, 275); E = new Spell(SpellSlot.E, 875); R = new Spell(SpellSlot.R, 1200); E.SetSkillshot(0.25f, 20, 2400, false, SkillshotType.Line, false, HitChance.None); R.SetSkillshot(1.3f, 300, float.MaxValue, false, SkillshotType.Circle); }
protected override void SetSpells() { Q = new Spell(SpellSlot.Q, 850); W = new Spell(SpellSlot.W, 1000); E = new Spell(SpellSlot.E, 350); R = new Spell(SpellSlot.R, 1000); Q.SetTargetted(0.5f, 1200); R.SetSkillshot(0.5f, 125, 3000f, false, SkillshotType.Line); }
protected override void SetSpells() { Q = new Spell(SpellSlot.Q, 800); W = new Spell(SpellSlot.W, 850); E = new Spell(SpellSlot.E, 1000); R = new Spell(SpellSlot.R, 700); Q.SetSkillshot(0.85f, 140f, 3000, false, SkillshotType.Line, false, HitChance.None); W.SetSkillshot(0.25f, 150, 1000f, false, SkillshotType.Circle, false, HitChance.None); E.SetSkillshot(0.25f, 60, 1300f, false, SkillshotType.Line, false, HitChance.None); R.SetSkillshot(0.3f, 60, 1000f, false, SkillshotType.Circle); }
public static void Game_OnGameLoad() { player = ObjectManager.Player; Q = new Spell(SpellSlot.Q, 655); W = new Spell(SpellSlot.W, 800); E = new Spell(SpellSlot.E, rangeE); R = new Spell(SpellSlot.R, 700); Q.SetTargetted(0.25f, 2000); W.SetSkillshot(0.5f, 300, float.MaxValue, false, SkillshotType.Circle); E.SetSkillshot(0, 80, speedE, false, SkillshotType.Line); R.SetSkillshot(0.25f, 300f, float.MaxValue, false, SkillshotType.Circle); SetupMenu(); Game.OnUpdate += Game_OnGameUpdate; Drawing.OnDraw += Drawing_OnDraw; Gapcloser.OnGapcloser += Gapcloser_OnGapcloser; Orbwalker.OnAction += Orbwalker_OnAction; Interrupter.OnInterrupterSpell += Interrupter_OnInterrupterSpell; Drawing.OnEndScene += DrawDmg; }