Exemple #1
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 protected override void SetSpells()
 {
     Q = new Spell(SpellSlot.Q, 365);
     W = new Spell(SpellSlot.W, 650);
     E = new Spell(SpellSlot.E, 350);
     R = new Spell(SpellSlot.R, 0);
 }
Exemple #2
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 protected override void SetSpells()
 {
     Q = new Spell(SpellSlot.Q, 830);
     W = new Spell(SpellSlot.W, 600);
     E = new Spell(SpellSlot.E, 800);
     R = new Spell(SpellSlot.R, 725);
     Q.SetSkillshot(0.25f, 120f, 900f, false, SkillshotType.Line);
 }
Exemple #3
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 protected override void SetSpells()
 {
     Q = new Spell(SpellSlot.Q, 950);
     W = new Spell(SpellSlot.W, 675);
     E = new Spell(SpellSlot.E, 800);
     R = new Spell(SpellSlot.R, 0);
     Q.SetSkillshot(0.25f, 60, 1700, true, false, SkillshotType.Line);
 }
Exemple #4
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 protected override void SetSpells()
 {
     Q = new Spell(SpellSlot.Q, 900);
     W = new Spell(SpellSlot.W, 0);
     E = new Spell(SpellSlot.E, 550);
     R = new Spell(SpellSlot.R, 900);
     Q.SetSkillshot(0.75f, 105f, int.MaxValue, false, SkillshotType.Circle, false, HitChance.None);
 }
Exemple #5
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 protected override void SetSpells()
 {
     Q = new Spell(SpellSlot.Q, 900);
     W = new Spell(SpellSlot.W, 150);
     E = new Spell(SpellSlot.E, 650);
     R = new Spell(SpellSlot.R, 700);
     Q.SetSkillshot(0.9f, 60, float.MaxValue, false, SkillshotType.Line, false, HitChance.None);
 }
Exemple #6
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 protected override void SetSpells()
 {
     Q = new Spell(SpellSlot.Q, 875);
     W = new Spell(SpellSlot.W, 650);
     E = new Spell(SpellSlot.E, 650);
     R = new Spell(SpellSlot.R, 900);
     Q.SetSkillshot(0.25f, 60, 1400, false, SkillshotType.Line, HitChance.None);
 }
Exemple #7
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 protected override void SetSpells()
 {
     Q = new Spell(SpellSlot.Q, 1050);
     W = new Spell(SpellSlot.W, 900);
     E = new Spell(SpellSlot.E, 625);
     R = new Spell(SpellSlot.R, 750);
     Q.SetSkillshot(0.25f, 75f, 1600, true, SkillshotType.Line);
     W.SetSkillshot(0.85f, 200f, 3200, false, SkillshotType.Circle);
 }
Exemple #8
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 protected override void SetSpells()
 {
     Q = new Spell(SpellSlot.Q, 900);
     W = new Spell(SpellSlot.W, 650);
     E = new Spell(SpellSlot.E, 550);
     R = new Spell(SpellSlot.R, 0);
     Q.SetSkillshot(0.25f, 60, 1800, true, SkillshotType.Line, false, HitChance.None);
     W.SetSkillshot(0.25f, 50, 1800, false, SkillshotType.Circle, false, HitChance.None);
 }
Exemple #9
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        protected override void SetSpells()
        {
            Q = new Spell(SpellSlot.Q, 900);
            W = new Spell(SpellSlot.W, 0);
            E = new Spell(SpellSlot.E, 300);
            R = new Spell(SpellSlot.R, 600);

            Q.SetSkillshot(0.25f, 70, 2000, true, SkillshotType.Line);
        }
Exemple #10
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 protected override void SetSpells()
 {
     Q = new Spell(SpellSlot.Q, 800);
     W = new Spell(SpellSlot.W, 550);
     E = new Spell(SpellSlot.E, 925);
     R = new Spell(SpellSlot.R, 0);
     Q.SetSkillshot(0.5f, 80, 1750f, false, SkillshotType.Circle, false, HitChance.None);
     E.SetSkillshot(0.5f, 50, 1750f, false, SkillshotType.Circle, false, HitChance.None);
 }
Exemple #11
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 protected override void SetSpells()
 {
     Q = new Spell(SpellSlot.Q, 875);
     W = new Spell(SpellSlot.W, 725);
     E = new Spell(SpellSlot.E, 800);
     R = new Spell(SpellSlot.R, 1000);
     Q.SetSkillshot(1f, 110, float.MaxValue, false, SkillshotType.Circle);
     R.SetSkillshot(0.5f, 180, 850, false, SkillshotType.Circle, HitChance.None);
 }
Exemple #12
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        protected override void SetSpells()
        {
            Q = new Spell(SpellSlot.Q, 0);
            W = new Spell(SpellSlot.W, 275);
            E = new Spell(SpellSlot.E, 875);
            R = new Spell(SpellSlot.R, 1200);

            E.SetSkillshot(0.25f, 20, 2400, false, SkillshotType.Line, false, HitChance.None);
            R.SetSkillshot(1.3f, 300, float.MaxValue, false, SkillshotType.Circle);
        }
Exemple #13
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        protected override void SetSpells()
        {
            Q = new Spell(SpellSlot.Q, 850);
            W = new Spell(SpellSlot.W, 1000);
            E = new Spell(SpellSlot.E, 350);
            R = new Spell(SpellSlot.R, 1000);

            Q.SetTargetted(0.5f, 1200);
            R.SetSkillshot(0.5f, 125, 3000f, false, SkillshotType.Line);
        }
Exemple #14
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 protected override void SetSpells()
 {
     Q = new Spell(SpellSlot.Q, 800);
     W = new Spell(SpellSlot.W, 850);
     E = new Spell(SpellSlot.E, 1000);
     R = new Spell(SpellSlot.R, 700);
     Q.SetSkillshot(0.85f, 140f, 3000, false, SkillshotType.Line, false, HitChance.None);
     W.SetSkillshot(0.25f, 150, 1000f, false, SkillshotType.Circle, false, HitChance.None);
     E.SetSkillshot(0.25f, 60, 1300f, false, SkillshotType.Line, false, HitChance.None);
     R.SetSkillshot(0.3f, 60, 1000f, false, SkillshotType.Circle);
 }
Exemple #15
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        public static void Game_OnGameLoad()
        {
            player = ObjectManager.Player;
            Q      = new Spell(SpellSlot.Q, 655);
            W      = new Spell(SpellSlot.W, 800);
            E      = new Spell(SpellSlot.E, rangeE);
            R      = new Spell(SpellSlot.R, 700);

            Q.SetTargetted(0.25f, 2000);
            W.SetSkillshot(0.5f, 300, float.MaxValue, false, SkillshotType.Circle);
            E.SetSkillshot(0, 80, speedE, false, SkillshotType.Line);
            R.SetSkillshot(0.25f, 300f, float.MaxValue, false, SkillshotType.Circle);

            SetupMenu();
            Game.OnUpdate                  += Game_OnGameUpdate;
            Drawing.OnDraw                 += Drawing_OnDraw;
            Gapcloser.OnGapcloser          += Gapcloser_OnGapcloser;
            Orbwalker.OnAction             += Orbwalker_OnAction;
            Interrupter.OnInterrupterSpell += Interrupter_OnInterrupterSpell;
            Drawing.OnEndScene             += DrawDmg;
        }