public void world_createNPC(NPCCreateData npc) { BaseNPC_Client newNPC = GameObject.Instantiate(NPCPrefabs.NPC[npc.type], npc.position.V3, Quaternion.Euler(npc.rotation.V3)).GetComponent <BaseNPC_Client>(); newNPC.createFromState(npc); e.getUI().ui_world_CreateNPCNameplate(newNPC); if (newNPC.QuestsGiven.Count > 0 || newNPC.QuestsTaken.Count > 0) { world_updateNPCQuestMarker(newNPC); newNPC.onMouseRightClick.AddListener(delegate { e.getUI().ui_ingame_onNPCQuestDisplay(newNPC); }); } newNPC.onMouseLeftClick.AddListener(delegate { e.getCombat().combat_setTarget(newNPC); }); /*newNPC.onMouseOver.AddListener(delegate * { * e.getUI().ui_ingame_onNPCHoverStart(newNPC); * }); * * newNPC.onMouseExit.AddListener(delegate * { * e.getUI().ui_ingame_onNPCHoverEnd(); * });*/ NPCList.Add(npc.uniqueID, newNPC); }
/*public void ui_world_TargetNPCNameplate(NPCData p, bool left) * { * foreach (Nameplate n in nameplate_Parent.transform.GetComponentsInChildren<Nameplate>()) * { * if (n.ID == p.uniqueID) * { * n.isTargeted = true; * } * else * { * n.isTargeted = false; * } * } * e.getCombat().combat_setTarget(p); * if (!left) * Debug.Log("attack"); * }*/ public void ui_world_DeselectTarget() { e.getCombat().combat_clearTarget(); }