/// <summary> /// /// </summary> /// <param name="name"></param> /// <param name="width"></param> /// <param name="height"></param> /// <param name="colorDepth"></param> /// <param name="fullScreen"></param> /// <param name="left"></param> /// <param name="top"></param> /// <param name="depthBuffer"></param> /// <param name="vsync"></param> /// <param name="target"></param> /// <returns></returns> public override RenderWindow NewWindow(string name, int width, int height, int colorDepth, bool fullScreen, int left, int top, bool depthBuffer, bool vsync, object target) { SdlWindow window = new SdlWindow(); window.Create(name, width, height, colorDepth, fullScreen, left, top, depthBuffer, vsync); return(window); }
/// <summary> /// /// </summary> /// <param name="name"></param> /// <param name="width"></param> /// <param name="height"></param> /// <param name="colorDepth"></param> /// <param name="fullScreen"></param> /// <param name="left"></param> /// <param name="top"></param> /// <param name="depthBuffer"></param> /// <param name="vsync"></param> /// <param name="target"></param> /// <returns></returns> public override RenderWindow NewWindow(string name, int width, int height, int colorDepth, bool fullScreen, int left, int top, bool depthBuffer, bool vsync, object target) { SdlWindow window = new SdlWindow(); window.Create(name, width, height, colorDepth, fullScreen, left, top, depthBuffer, vsync); return window; }