public void EndRender() { // Free up any virtual memory used by any memory-mapped files // TODO: should this use locking like LightFieldColorMethod? if (lightFieldCache != null) { lightFieldCache.FreeVirtualMemory(); } }
public void EndRender() { // Free up any virtual memory used by any memory-mapped files lock (cacheLock) { if (lightFieldCache != null) { lightFieldCache.FreeVirtualMemory(); } } }