public static void BroadcastFromServer(ushort tileX, ushort tileY) { if (Main.netMode != NetmodeID.Server) { throw new ModHelpersException("Not server."); } var protocol = new SoundEmitterRemoveProtocol(tileX, tileY); protocol.SendToClient(-1, -1); }
public static void BroadcastFromClient(ushort tileX, ushort tileY) { if (Main.netMode != NetmodeID.MultiplayerClient) { throw new ModHelpersException("Not client."); } var protocol = new SoundEmitterRemoveProtocol(tileX, tileY); protocol.SendToServer(true); }