private cvReleaseStereoBMState ( IntPtr &state ) : void | ||
state | IntPtr | |
return | void |
/// <summary> /// Release the stereo state and all the memory associate with it /// </summary> protected override void DisposeObject() { //Marshal.StructureToPtr(State, _ptr, false); CvInvoke.cvReleaseStereoBMState(ref _ptr); }